Recent content by Diegozubi

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    [We the People] Mod overview

    This is hugeeeee!! a complete new game you have created here. Thanks a lot for the effort!
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    [IMPORTANT] Multi-threading in WTP mod - [required to run the mod]

    this explanation + example should be included in college
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    [WTP] Quick questions

    Maybe was this one? It is named "imports and exports": Anyway, if it was not here, maybe it was an screen in the old '94 colonization. Not sure but it was nice to see the total sells and the amount of money made on each product. Or the money spent on them. Anyway, if anyone in the team or...
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    [WTP] Quick questions

    Hi! I remember a screen where you could see the total amount of sells by yield. It was really usefull. Was that removed intentionally? any chance to add it again? Thanks!
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    [We the People] Bug reporting

    Adding one more bug, the fourth I think: This is playing in Spanish (as maybe it is related to that): Missions are not clear. I read somewhere that maybe you add how many yields are missing to complete the missions. Still, there are some missions that is just impossible to know what are they...
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    [We the People] Bug reporting

    Just started playing 2.9. I am trying to be more attentive to errors so I can report them. So, first, I noticed that some old text xml files are still using the "&#" html codification for some char in french and spanish, and that cause a failure when loading. I had to remove them to be able to...
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    Various proposals after playtesting 2.9

    as part of the idea.. any chance of capturing the ships from time to time? for immersion, a quick attack could prevent the ship to sail in time :)
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    [We the People] Mod overview

    hi guys, maybe it is clear and I missed it, but I cannot find the post about the new release (2.9.1), after I think I saw a reference to it in some other post. Is there a specific please where you are publishing the latest link? I do not play much and do not even enter the forum as often as I...
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    [We the People] Bug reporting

    it actually looks really cool. Like if you are having some divine help, or from your ancestors :) :)
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    [We the People] Bug reporting

    Hi Kendon. I am a Spanish native, let me know if you need help with any other specific thing. 'Rebelde' sounds better, definitely not offensive, and more accurate. In English that is plainly 'rebel'. It could also be 'Insurrecto', although Rebelde fits fine. I tried in the past to make a rewrite...
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    [We the People] Bug reporting

    thanks! I like it that way too. Another bug I have been seeing a lot is that trying to load any autosave in gameplay will crash the game to the Windows desktop. It happens every time, in two different computers. Are you also aware of that?
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    Suggested Balancing Changes for upcoming Release [OBSOLETE]

    Maybe instead of setting longer times to travel to Europe something more complex can be coded in future.. If a ship has certain percentage of damage, it will not be able to travel to europe (as it is not "able to travel long distances".. it will reduce the use of the exploit when getting...
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    [We the People] Bug reporting

    Hi! i noticed two things in latest test release (2.8.2.4, I think it is, I am sorry but I cannot find the discussion where I got the link). 1. Galleon gets a max of 2 XP when killing wild sea animals. After that you can continue killing a no XP is granted. Is this as expected? Should it happen...
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    [We the People] Development "diary"

    All this progress sounds amazing. I really like the idea of simplifying the use of the different plot-radius and the large rivers. It became a completely new game long ago with your work. Do you have an estimated time for a new release? Thanks a lot!
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