Recent content by DieselBiscuit

  1. DieselBiscuit

    Drill is worthless

    How about keeping the current number of first strikes but actually recalculating combat odds after the first strikes are done? This would seem a tad more realistic too, as the wind tends to leave you with a bodkin arrow sticking through your thigh.
  2. DieselBiscuit

    Ransoming Barnaxus, and a bug

    How about a change that gives enraged werewolves a chance to get a promotion called moonsick/turning (or whatever) each round, maybe 2 or 3 percent, which makes them go barbarian at the start of the next turn but also issues a warning to the controlling player, giving you a turn to ship the...
  3. DieselBiscuit

    FfH2 0.21 Bug Thread

    I think there may be a problem with mud golems not being able to defend. Even though they have 0/2 strength they succumbed to attacking goblins and the combat log showed 100% odds in the goblins favor. Might be tied to them being classified as regular workers in the Civ4Units.xml-file.
  4. DieselBiscuit

    Fall from Heaven: Rise of Mania

    My response was aimed at the idea of upping the city limit, but I guess that wasn't the originial idea. My bad. The Pilgrim sounds like a fun unit that adds flavor while being relatively easy to balance, so I'm all for that one. If it proves powerful you can always tie it's production to a...
  5. DieselBiscuit

    Fall from Heaven: Rise of Mania

    First of all, sorry if I seemed overly negative in my response. I wanted to field my doubts about the initial proposal, but reading my post afterwards I see that I come off as kind of a jerk. The post was meant to be a little more tounge-in-cheek. I think that in really competetive multiplay...
  6. DieselBiscuit

    Fall from Heaven: Rise of Mania

    Hello, mr. Great Engineer, I do believe we have a job for you. And that goes doubly for you, mr. Soldier of Kilmorph. And I won't even mention buying them (ok, maybe I will mention it). There is no way in Hyborems favourite terrain this would be balanced. The Kuriotates are a powerhouse...
  7. DieselBiscuit

    Design a Unit 2 public poll

    Congratulations Zuul! A worthy winner and something I look forward to see in play :goodjob:
  8. DieselBiscuit

    __

    1. The bush. Do not beat it, neither about nor even remotely near it. Which is to get the point across in a seemingly inconsistent or, at least, in an appeasingly figurative or methephorical way. Yes, understanding of the case in point of course ranks vastly amongst the top candidates, although...
  9. DieselBiscuit

    Idea: Lead

    If you use the select all text tool (or just do it manually with the mouse) on my posts, there just might be a surprise there for you ;) It was so close to aprils fools so I couldn't resist the temptation... so I guess I'll have to ask your forgiveness and not the other way around. On...
  10. DieselBiscuit

    Design: Features and Terrain

    Strictly speaking you aren't mining gunpowder but saltpeter. Gunpowder is a generic term for explosive compounds based on saltpeter, explaining vanilla Civ4s saltpeter resource instead of gunpowder. The most commonly known gunpowder recipe is saltpeter, sulphur and charcoal, which produces a...
  11. DieselBiscuit

    Idea: Lead

    If it's so debatable, maybe you should debate it instead of being snarky. Yes, at first some of the population suffered from lead poisoning, but ultimately the lead pipes provided the roman soldiers with natural armor as the residue of the heavy compound bound to the outer layers of their skin...
  12. DieselBiscuit

    Does Nature's Revolt affect Acheron?

    Here's how it works (read from the python code, v0.21c): The project affects all of the listed barbarian units in the following way (the ones not listed are unaffected): Workers turn into 3 wolf units Scouts turn into 3 lion units Warriors turn into 3 panther units Hunters turn into 3...
  13. DieselBiscuit

    Idea: Lead

    Dude, Magic Resistant is way overpowered at the moment. You want to let them keep that ridiculous advantage? Lead should also be a prerequisite to make aqueducts and provide sanitation, just as in the old roman empire. It worked out great for them! Additionally, there's a lot of civilizations...
  14. DieselBiscuit

    Design a Unit 2 Discussion and QA

    Wow! There's so many great ideas both here and in the contest thread that I'm pretty happy to have my entry overshadowed :) The soul collector mechanic has a lot of potential; imagine Cassiels chosen ones traveling the lands to collect the souls of the dying ones who haven't pledged their...
  15. DieselBiscuit

    Design a Unit 2 contest

    Spellbreaker Type: Melee, can use bronze and iron weapons. Requires: Arcane Lore, Ring of Warding. National unit. Cost: 120 hammers Strength: 1/3 Moves: 1 Intrinsic Boni: +100% vs Arcane units Starts with Magic Immunity promotion. Special: Has a 5% chance per level to cause a...
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