There are two different commands you can use to have your bombers attack a city:
<B>ombard: the planes will reduce the city's defense bonus but won't touch the units inside. (Just like bombarding with siege units.)
<S>trike: the planes attack and damage units in the city, although as ozyar...
If you're talking about the yield of the city tile itself, rather than the other worked tiles...
As you say, the city tile almost always yields 2 food / 1 hammer / 1 commerce.
But if you settle on a plains/hill square (the brown hills, not the green ones) then you get one extra hammer. I've...
Check the "Victory Conditions" screen -- it's <f8>, or the "fist" icon in the upper right corner of the main interface.
Among other information, it tells you how many turns remain...so if you check it on the first turn, you'll see the total turn count at whatever speed you're playing.
If it's late enough in the game that you definitely want to use the Great Artists for culture bombs, then you're right; it doesn't hurt to save them until the end. But a Great Artist born in the early to mid-game will yield a lot more culture if you settle him in one of your big three cities...
MotK, I'm looking at your saved game...and I think you might be fundamentally misunderstanding something about how the game works. It's 100 AD, and not only is Moscow still your only city...but it's still size 1.
Checking the city screen, it turns out that Moscow's only inhabitant isn't...
I would tighten up the whole pattern a bit...this island will be your economic core, so I don't think you want so many unworked tiles (both land and coastal).
Specific suggestions:
A and B you've already settled, so we can't mess with those.
Move C west a couple squares, to pick up the unused...
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