I noticed that as well, and I think it's probably a wonder (though I don't know which). We've already seen that wonders can be displayed on the hexes around the city tile.
OK, fair enough, but at least the second half my point stands. Simply doing the transform doesn't mean that the result will be usable in the context of a completely reworked game. Could be a cool feature for just importing maps, though.
How do you suppose they'll import square tiles to a hex map? I imagine they can use some mathemagical transform technique, but porting maps/scenarios into a different tileset, and then balancing for completely different game mechanics, certainly seems like it will take more than a week.
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