Recent content by Dnorak

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    Cultural Diversity

    Is this mod compatible with Community Balance Patch ?
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    CBP and (3UC) 3rd Unique Component compatibility mod

    Added to the first post the test version of adaptation, for now only 15 components are adapted, please test and tell me what you think and report about bugs and offers about balance. I'll continue the work of adapting 3UC and 4UC mods.
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    MaxPlayerInstances for Buildings

    Now I understand. It works too: and I think GetBuildingClassCount is faster than CountNumBuildings so I'll use it, thanks.
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    MaxPlayerInstances for Buildings

    Player:GetBuildingClassCount(BuildingClassType) this is for BuildingClass but I need to count Buildings, not class. I wrote this code: GameEvents.PlayerCanConstruct.Add( function(iPlayer, buildingTypeID) local player = Players[iPlayer] if player:GetCivilizationType() ==...
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    MaxPlayerInstances for Buildings

    Thanks, but I found PlayerCanConstruct maybe it's better in this case ?
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    MaxPlayerInstances for Buildings

    but CityCanConstruct is used for one city or I need to use cycle and use CityCanConstruct for each city ?
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    MaxPlayerInstances for Buildings

    Trying to use lua, I'm new to this language and I could not find good guides with describing the methods for civilization 5 modding. This is my first experience of modding for civilization. Could you give me advice, I want that a player to only be able to create 3 copies of the building. I wrote...
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    MaxPlayerInstances for Buildings

    My building must have the standard class because that class opens to the production other buildings (other mod refer to it), if classes have something like inheritance I could create own but they haven't. So I have to use lua?
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    MaxPlayerInstances for Buildings

    Could somebody give me advice how I can set limit on the number of buildings simple like MaxPlayerInstances for BuildingClasses but I need for just Buildings. Is there a solution how to do it?
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    Bug Reports - Post Here!

    Not a bug but I have problem with adding unit promotions to CBP, I'm working on adaptation 3rd Unique Component mod for CBP and there is a code that add new unit promotions, like this: and other promotions, they are not visible in the game, but if copy this code to Community Balance Patch (v...
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    Community Patch - How To Install

    Could you please answer me do you all have "What do you think of..." dialogue option with using Civ4 Diplomacy Features, because I don't have, I want to know is it a bug or it's ok.
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    Bug Reports - Post Here!

    Check this please: Community Balance Patch (v 13)\Balance Changes\Buildings\NewBuildings.xml In this file twice repeats the same code: <Building_ResourceYieldChanges> <Row> <BuildingType>BUILDING_BATH</BuildingType> <ResourceType>RESOURCE_CITRUS</ResourceType>...
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    Community Patch - How To Install

    About Civ4 Diplomacy Features I don't have dialogue option "What do you think of..." I cleared cache and reinstalled all mods but it didn't help, maybe some other features of this mod invisible for me too.
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    Enhanced User Interface

    Please can somebody tell me how I can configure the display tooltips of units and builings For example, if the building has PlotBuyCostModifier and I want that mod display it in tooltips when can I change the code for this ?
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    Bug Reports - Post Here!

    sorry but I still think it is a bug let's look: the Great Altar do not have Naval production bonus: but the harbor have 2 naval production bonuses (1 for harbor and 1 for great altar): if I add some mods that use Building_DomainProductionModifiers with DOMAIN_SEA harbor will have more bonuses...
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