Recent content by doc_knoeselfeld

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    [SDK] Dale's Combat Mod!

    just tested 1.0 and got a CTD on my first fight :( a stack of 10 (including swordmen, phalanx, catapults, archers and chariot) vs. 2 archers in a city /edit: looks like the catapults are the problem... without them in the stack it works fine
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    Resurrecting civs dont survive

    i actually think ressurected civs are really strong as they get your techs!! i conquered russia and when they ressurected several turns later they had double the points due to techs and made serios trouble as they had the newest infantry units in their cities... but another problem i had: i had...
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    German Special Power

    i think the coal-to-oil-transformation would make a nice power for the germans... in ww2 up to 50% of german oil came from this!! to not make it too easily available you could implement a new unique building: first you have to build 6 "Hydrierwerke" (hydrogenation plants) (they could perhaps...
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    ActualQuotes v2.00 !

    is this mod compatible with warlords ?
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    SNEAK PEAK: Interstellar Colonization AND cIVRPG

    the interstellar colonization mod looks fantastic... i was waiting for such a mod since civ4 came out :)
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    A new idea: religious wars

    i really like the idea of religious wars :) actually i thought of this some days ago as i played england and all of europe was christian (8 nations i think) and everyone was singing kumbaya and enjoying peace :crazyeye:
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