Recent content by DocCox

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    Multiplayer Woes

    All right we were able to put a further few hours into the game... finally in the AD time period! The autohunt/explore/go-to is generally fixed with an exception. When a unit is promoted to +1 movement AND uses that movement on the same turn the game will still OOS. This was further replicated...
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    Multiplayer Woes

    I have not tried the fix at this time, but as soon as I do I will attempt to create an OOS and let you guys know if it works. Hopefully in the next couple of days I will get some play time Not too interested in playing the SVN version, some of the proposed changes long term are not particularly...
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    Multiplayer Woes

    I don't really understand how the MOVE_TO handling could have an issue unless it was modified specifically by this mod. The error is only occurring when somebody gets a 1/2 cost movement upgrade on their unit. Even then its not a very common occurrence (well now that we have units with 1,000's...
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    Multiplayer Woes

    Unknown, we will be playing this to end of game so neither of us are looking at the map in worldbuilder or retiring or anything of that nature. I have not seen many of his men, and vise versa Here are the OOS logs, we have now begun to restart the game completely every OOS (pain in the ass)...
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    Multiplayer Woes

    3390 T511 - Player Eric manually ordered hunter to move after already attacking a unit. Unit was auto-moving to tile and discovered animal and OOS 3340 T516 - Eric unit named John Churchill (hunter) ordered to move OOS. DEFINITE bug in the upgrades and how the movement costs are calculated...
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    Multiplayer Woes

    New OOS logs, were up to turn 637 now that nothing is being automated except workers Before I post up all the information, what specifically in the _civ4Logs folder are you interested in (dont like uploading large files). Also, Do you want the save from the turn that tells us we are out of sync...
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    Multiplayer Woes

    The game is not generating logs for every OOS. I do not understand why, as I have enabled it and every other form of logging. Player Eric's machine is also not reporting additional OOS Logs. Perhaps there is an issue with the logger? I had uploaded the saves in hopes it could be reproduced, but...
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    Multiplayer Woes

    All right AIAndy you seem to be on top of solving OOS, so we put in some extra effort in finding them. We played on a much larger map than we normally do, V20, and logged our OOS. To our amazement, they started out few and extremely far between, and we have confirmed at least one and maybe to...
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    Multiplayer Woes

    They generally do, we played a few turns on a pitboss game and they may also be in there. We'll turn autosave on every turn so we can start giving you the prior turns save before the OOS.
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    Multiplayer Woes

    OOS happen frequently when Spies are used Cities captured (I see thats fixed for future versions) Great people are born (occasionally) Great people are used (occasionally) Golden Ages Autosave is enabled Revolutions of any sort AI attacking units as soon as player hits end turn AI...
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    Multiplayer Woes

    Here are the others
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    Multiplayer Woes

    All right, here are the logs the game has decided to save. We had an OOS about every 3 turns on average after about turn 700. Earlier in the game (0-250) there were quite few OOS, maybe 5 not including the turn 0 OOS. I have asked the other player to register and post his OOS logs I have no...
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    Multiplayer Woes

    Will do. were planning to throw in a couple of hours today As for anybody else that intends to use pitboss, your vertical screen resolution needs to be at least 1600 pixels to select what players you want in the game, which is horribly unrealistic. The only solution I found was to turn my...
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    Multiplayer Woes

    First off thank you guys for all of the work you put into this mod. Single player it's far more enjoyable than anything else I can find. My brother and I attempt to complete four hours of Civ4 on LAN every few days. We both have played ROM/AND for quite a while and were able to generally get...
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