Thank you, that is well sorted with all the information that I need.Me and a friend are getting tired of the OOS phenomena and decided to help you guys get rid of it, by sending in some OOS- & rand num.- logs.
Most of these OOS appear when one of the players manually move hunters around. The hunter part might just be a coincidence since they are way more active in early game than other units.
OOS often appear if I use "go to" twice where the second one is used while the units is performing the first "go to" process. (quick move is turned on)
We don't know witch logs are useful, tell me if there are something missing and which logs are useless to you and if you need the saved games from both players or not at all.
we play with revolution on, no random events and start as minor.
Hope this helps.
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View attachment 312763
Most of the OoS situations are also very pure with only the position of a single unit desynced.