Recent content by DomariNolo

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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    In a Rev 833 MP game I am playing, we're 132 turns in. Prince difficulty, marathon. Both human players have 2 cities. 1 AI Player has 2 cities 1 AI Player has 3 cities 7 AI Players have 4 cities 1 AI Player has 6 cities They are building them fast in our game... Edit: I just noticed you are...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    OK, maybe we'll try a clean install. It all seemed to look OK - the Civilopedia entries showed the right tech tree and units. Nothing changed on the install, right? Just dump the mod folder in the Beyond The Sword/MODS folder (in Program Files) and load the mod? Edit: So, before I tried a...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Hey 45. Same version is installed and both MOD folders are pristine. Using Direct IP, and RoM_Medium_and_Small (Huge) is the map. But we've used that since like 2011! Completely baffled, but we want to give it a whirl again. Thanks for the quick response! Edit: Also, I should mention that when...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Hey guys, I am on 836 and cannot get a multiplayer game to work. I've used the mod for years (probably played 3 or 4 dozen games through various versions) and just recently came back. My brother and I can start a game (set up through the lobby), but usually we get an OOS on the very first turn...
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    Naming Cleanup

    I like where you are going with the name cleanups...I have been looking at the aircraft to see if there was a more "suitable" naming convention - and it isn't easy. Here are my thoughts (attempting to follow your example regarding "early" or "actual" names): Airship - Airship It's perfect...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Rolled back to 645 and found it to be incredibly stable. Looks like 650 has some OOS issues so perhaps the problem popped up in between those two builds. We will press on to see if we can further isolate it, but at least it is a start. Also - and this is totally up to you guys - would it be...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Went to 650 and it had wildly low hammer requirements for units. Buildings seemed normal. But I also got an OOS on the first turn. We're gonna roll back to 645 and see where that gets us.
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    Awesome! Thanks 45! I think we can roll back and find a super stable build (because there was a time when OOS was very rare). I will be happy to test and forward logs on the newer builds if that is beneficial. I will hunt around and let you know if I can find the revision where the OOS...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    So on the latest version of AND2, I have been playing multiplayer and get OOS about every 3-10 turns (sometimes, the turn after we restart). We've tried numerous settings (turning different options on/off) and nothing seems to have helped. So I am guessing the issues causing the desyncs are...
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    AND2 and SVN Bug Reports - A New Dawn 2 ONLY

    OOS, turn 446 (2 human players, direct IP), REV 626 I have attached the OOS logs in case they are helpful. The game has been very stable up until this point, but now the OOS errors are starting to occur after 10 or 12 turns. Any ideas as to what may be causing the problems?
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    AND Resurrection Team

    I've played an MP game with AND2 and am 320 turns in....one other human player. Huge map, marathon speed. Solid as a rock. OOS 0 CTD 0 Still early, right around Medieval period, but still looks great!
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    AND Resurrection Team

    I'm extremely excited that RAND is being resurrected and becoming active again. It was such a joy to play, and helped keep Civ IV going strong. When RAND "finished", it was a sad day for many of us Civ junkies. I moved on to playing C2C which was loaded with so much creative content that it...
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    General OOS Help

    Totally cool - I know that desyncs are a plague when it comes to multiplayer games (I am in the industry). I just remembered a while back, probably when I was playing AND, that there were "best practices" to reduce them (or maybe I am imagining it, but it seemed to work). One was turning off...
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    General OOS Help

    Got it...sorry, I missed the logging stuff. Turned it on so that when it happens again, I'll have the information.
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    General OOS Help

    Hey guys, I have been playing multiplayer C2C for a while now, up to v28 at this point and from time to time get OOS errors. Usually, a restart can fix the problem for a few turns until it happens again. Lately, I've had a few that are tricky to get through. So I was wondering: are there...
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