Recent content by DonQuigleone

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    Technology cost

    I was playing around adding cities to my civ to see how tech costs go up, and I found it very difficult to make out any patterns. For instance, I started as China, increased my civ's size to 15 cities, and didn't see any increase in tech costs. I then played the first few turns as Arabia, and...
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    Technology cost

    At what point do you lose the discount for being small?
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    Technology cost

    Hi, What factors go into determining how much your technologies cost? Also, which files contain the modifiers that determine the speed you research technologies at?
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    Colonialist Legacies: Histories of the New World | Colonial + Pre-Colonial civs

    "Grœnlendinga Saga". Or anything with "Saga" in the name. Also, perhaps China should have other civs based on "dynasties". EG: Ming Dynasty: "Celestial Empire", Domestic trade routes create gold as if they are to foreign civs, so long as you have no foreign trade routes, and import no...
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    Worth 50$ ?!?!

    Compare to a movie. A movie ticket might cost 5-10$ and give you 1.5-3 hours of enjoyment. Civ BE (or any game for that matter) will cost 50$ and give you 20-30 hours + enjoyment. In general, I view computer games as a pretty cheap hobby. If I buy a game I usually get a month or two out of it...
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    Beyond Earth - A good base for a Fall From Heaven type Mod?

    To be fair, couldn't a lot of art assets be ported from Civ IV? They all still look pretty good.
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    Beyond Earth - A good base for a Fall From Heaven type Mod?

    Indeed. Furthermore, it's always easier to remove elements then add them.
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    Beyond Earth - A good base for a Fall From Heaven type Mod?

    I think the way CivBE is set up, makes it an excellent base for developping a good successor for Fall From Heaven for Civ IV, in a way Civ V was not. In particular, you could make a Fall From Heaven like game by simply swapping CivBE sci fi elements for fantasy equivalents. In particular, the...
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    Optimal City Placement

    Where would each of those be on the map? Also I presume it's best to keep Kiev when it spawns.
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    Optimal City Placement

    What's the best city placement for Russia?
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    Dawn of Civilization - an RFC modmod by Leoreth

    I used to be able to see the research cost modifiers under certain .cpp files (like CVRhyes.cpp), but in the more recent version I can't find those files anymore. Where in the files are research modifiers listed now?
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    European UHV overhaul

    Regarding Spain, Why not "no Protestant nations [in Europe] in 1700". Spain was a major participant in Europe's wars of religion, they fought in wars to maintain Catholicism in England, Netherlands, and the Holy Roman Empire. This would be both difficult and interesting. Would be a good...
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    Dawn of Civilization - an RFC modmod by Leoreth

    So I was playing as Arabia, and doing fairly well (steam power in 1500!), but at some point my tech costs suddenly doubled (went from ~11,000 for genetics to 20,000 in just a few turns)! I think this is largely due to the fact I was expanding, and around the same time I started having stability...
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    Dawn of Civilization - an RFC modmod by Leoreth

    I can read C++ to a decent extent, and I'm not bad at reading script. I'm just unfamiliar with Civ IV coding. Would I be correct in saying that techs are cheaper on a 600 AD start? So far I tried Germany and got a 1906 space launch, China was my second try, but despite my best efforts I ended...
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    Dawn of Civilization - an RFC modmod by Leoreth

    Thanks! Follow up question, how does the logic in CvInfos.cpp work? I'm not great at understanding this language, is there any previous post where these mechanics are explained? I ask because I'm trying to perform the earliest tech victory possible, I've gotten ~1900 as Germany, but have...
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