Recent content by DripInc.

  1. DripInc.

    CES I: Terrorism

    Alright, Posting my first little tidbit. 4000 BC-1760 BC I decided to settle in place, trying to save a turn of expansion, tech building, etc. Found gems to the south and another spice! I'm thinking possibly Colossus, but I didn't play specifically towards it. I'm thinking a good Commerce...
  2. DripInc.

    CES I: Terrorism

    Ya, I probably shouldn't have put 2 and 3. The main purpose of this game is just to get to know the American leaders. I would like to learn about the UU and UB, but not at the expense of #1.
  3. DripInc.

    CES I: Terrorism

    Hey, if the game is too easy for you guys, use the WBsave and up the difficulty. You don't HAVE to play on Noble...
  4. DripInc.

    CES I: Terrorism

    Alright, two solid wins, but Lymond, you didn't really post anything about your game, nothing instructive about the lessons or any insight on the leader behavior. Early rushes are fun, but that's not one of our goals and if you're going to do an early rush, at least give us some insight on how...
  5. DripInc.

    CES I: Terrorism

    If we're going to move, it'll definitely be 1E.But what do you think about just settling in place? Save a turn and we already basically know what we're getting. Two two south fog tiles look hillish so the only ones we really don't know is the tiles past spice.
  6. DripInc.

    CES I: Terrorism

    Alrighty, here's the first game in the Civilizational Edumacational School! For those of you who don't know, this is the premier installment of a series which home thread can be found right thur. Settings: This game we will be playing as Saladin of Arabia on a Pangaea Tiny map, Noble...
  7. DripInc.

    The Civilizational Edumacational School

    Hey! Long time stalker, short time poster here. After posting a little thread here, I realized that I really needed a revamp on my Civlization playing style. I've always played "No Barbs, Permanent Alliances, Goody Huts, Noble". Very safe. Well, I'm sick of playing with such pansy rules, but I...
  8. DripInc.

    The No Barbarians Club

    The general idea (I suppose I should've added in the original post, but it seemed to be getting a tad lengthy) is to do a few things: 1. Show good REXing strategies, without barbs means civs will expand faster. 2. The game is easier without barbs, so people can play higher difficulty levels...
  9. DripInc.

    The No Barbarians Club

    SOOOOO if you read below, my attempt at justifying my lame playing style by creating a club has been met with a general consensus. Instead, I encourage you to go here, where perhaps we can learn how to play this game in a more dignified fashion.
  10. DripInc.

    Should it be called Civilization V?

    I've seen a lot of talk lately that people say there have been so many changes to CiV since Civilization IV that t shouldn't even carry the name anymore. What do you think?
  11. DripInc.

    Play Civ 5 for its merits?

    ^My thoughts exactly. If you're going to keep the name of the game in the sequel, you should keep the majority of the basic fundamentals that made the game great. Now I'm not saying I don't like the hex tiles of the 1upt, I just fail to see the need for such large changes.
  12. DripInc.

    If Great Artist can discover a social policy...

    If the social policy things was their only ability, then yes, I think that would be a great "buff" up. :)
  13. DripInc.

    In your face Japan!!

    Sweet story! Good tactic. However, this belongs in the Stories and Tales section. :)
  14. DripInc.

    Best Fix for Maritime States

    I'm feelin a minimod coming on....
  15. DripInc.

    Your top two things that would make Civ 5 better

    1) Improve AI Combat 2) Raise Tile Yield
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