Alrighty, here's the first game in the Civilizational Edumacational School! For those of you who don't know, this is the premier installment of a series which home thread can be found right thur.
Settings:
This game we will be playing as Saladin of Arabia on a Pangaea Tiny map, Noble difficulty, Normal Game speed, default victory conditions and default options.
Lesson Goals (in order of importance):
1. Learn about the American leaders Lincoln, Roosevelt, and Washington. Analyze personality, aggression, willingness to trade, expansion tactics, wonder tendencies etc. (apart from numbers like peace weights)
2. Learn how to play as Saladin. Learn about the Camel Archer and Madrassa, the Protective and Spiritual traits, and his starting technologies; Mysticism and The Wheel.
You don't have to necessarily go into explicit detail on each subject, but a solid explanation of the first one or two (and third if you can) is advised.
I don't pretend to be a CIV expert, but I've been around in my day. I'll give what little insight I can on the UU and UB but I won't promise anything earth shattering.
The UU:
The Camel Archer replaces the Knight and gains a 15% withdrawal chance while requiring no Iron. From what I see around here, not many people really use the Knight for major war purposes (or any midgame war since the cavalry was nerfed). While the loss for need of Iron is nice, at this point in the game, there's a good chance you have already managed to obtain some Iron. The withdrawal chance is also nice, allowing for approx~1 out of every 6 or 7 get a second chance at the fray (14 instead of 12). Also, the fact that it doesn't receive defense bonuses (and the fact that it's not an archer or gunpowder unit) means it doesn't get the benefits from Saladin's Protective trait.
The UB:
The Madrassa is the Arabian replacement for the Library and gives it a +2 boost to it's original 2 culture and allows 2 priests to be assigned to the city. This blends well for those who may shoot for an early religion and want a quick prophet to build a shrine in the founding city, and can also act as a decent Creative trait replacement, giving a +2 boost to a building that is generally placed in every city (at least in my games).
And finally...
Starting Position:
Not horrible, but not terrific. Saladin doesn't start with any food techs, so that may be our first priority. Clams should be a good source, but we may have some land food hidden in that fog...
I'll play along and I'll do my best, but I'm by no means a pro at this game so don't be too surprised if I uh...a few peas short of the casserole...
SO, try to post as follows:
4000 BC (starting position)
~1500 BC (First couple of turns, show where you settled, how you started, who you met, etc.)
500 BC-200 AD (Start of serious expansion, meeting the neighbors)
1000-1600 AD (Expansion, Diplomacy, anything you notice?)
Endgame (victory conditions, preparations for war, diplo, or cultural
PLEASE try to write in detail so we can LEARN something. Don't just post a screenshot of you winning. That doesn't help anyone.
My run:
4000 BC-1760 BC
NOTE: Attached is a .zip file of the Noble save and a World Builder save for any customizations you may want. (I generally play with no events, huts, or espionage, but whatever you want is cool.)
Settings:
This game we will be playing as Saladin of Arabia on a Pangaea Tiny map, Noble difficulty, Normal Game speed, default victory conditions and default options.
Lesson Goals (in order of importance):
1. Learn about the American leaders Lincoln, Roosevelt, and Washington. Analyze personality, aggression, willingness to trade, expansion tactics, wonder tendencies etc. (apart from numbers like peace weights)
2. Learn how to play as Saladin. Learn about the Camel Archer and Madrassa, the Protective and Spiritual traits, and his starting technologies; Mysticism and The Wheel.
You don't have to necessarily go into explicit detail on each subject, but a solid explanation of the first one or two (and third if you can) is advised.
I don't pretend to be a CIV expert, but I've been around in my day. I'll give what little insight I can on the UU and UB but I won't promise anything earth shattering.
The UU:
Spoiler :

The Camel Archer replaces the Knight and gains a 15% withdrawal chance while requiring no Iron. From what I see around here, not many people really use the Knight for major war purposes (or any midgame war since the cavalry was nerfed). While the loss for need of Iron is nice, at this point in the game, there's a good chance you have already managed to obtain some Iron. The withdrawal chance is also nice, allowing for approx~1 out of every 6 or 7 get a second chance at the fray (14 instead of 12). Also, the fact that it doesn't receive defense bonuses (and the fact that it's not an archer or gunpowder unit) means it doesn't get the benefits from Saladin's Protective trait.
The UB:
Spoiler :

The Madrassa is the Arabian replacement for the Library and gives it a +2 boost to it's original 2 culture and allows 2 priests to be assigned to the city. This blends well for those who may shoot for an early religion and want a quick prophet to build a shrine in the founding city, and can also act as a decent Creative trait replacement, giving a +2 boost to a building that is generally placed in every city (at least in my games).
And finally...
Starting Position:
Spoiler :

Not horrible, but not terrific. Saladin doesn't start with any food techs, so that may be our first priority. Clams should be a good source, but we may have some land food hidden in that fog...
I'll play along and I'll do my best, but I'm by no means a pro at this game so don't be too surprised if I uh...a few peas short of the casserole...
SO, try to post as follows:
4000 BC (starting position)
~1500 BC (First couple of turns, show where you settled, how you started, who you met, etc.)
500 BC-200 AD (Start of serious expansion, meeting the neighbors)
1000-1600 AD (Expansion, Diplomacy, anything you notice?)
Endgame (victory conditions, preparations for war, diplo, or cultural
PLEASE try to write in detail so we can LEARN something. Don't just post a screenshot of you winning. That doesn't help anyone.
My run:
4000 BC-1760 BC
NOTE: Attached is a .zip file of the Noble save and a World Builder save for any customizations you may want. (I generally play with no events, huts, or espionage, but whatever you want is cool.)