Recent content by Duckweed

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    SGOTM 22 - Lurker thread

    You major argument in this post is that your team did very well to control the RNG of DOW so that you did not get DOWed. The facts I showed was that Many AIs including the 2 strongest AIs in your game could DOW you at any time, you did not do anything prevent of being their target. Note...
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    SGOTM 22 - Lurker thread

    I could write a bunch of counter-arguments, but the facts speak loudly. If you are really interested in DOW mechanics, read DanF's article of DOW or I could try to explain.:) Here are a couple of screenshot from your game 500BC, you were the worst enemy of Brennus, so that you were the ONLY...
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    [GEM] Kaitzilla vs. The World

    Did not pay attention to your economy before. Now I see that you are also facing serious economical problem besides barbarians. I don't have experience on such huge map. In standard map, there is a huge maintenance jump on 5th city till ~10 cities. After that settling an extra city costs...
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    [GEM] Kaitzilla vs. The World

    :popcorn::goodjob: Have you thought about archers? In such a huge map, barbarians are the major issue early on. Or copper is more important than you have thought due to those spears. Is there any 1 movement unit in this mod? If not, then mounted units are greatly nerfed.
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    Deity Ramesses II

    One thing that you'd like to set early is what's your targeted victory, that's the primary goal which affects your strategies the most. I'd assume that you are aiming for Domination/conquest victory and answer your questions. Next you need to estimate the possible date of victory. ~1000AD...
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    Deity Ramesses II

    ^I would not say more as I know how hard to change others' opinions. That's why the most convincing arguments in SGOTMs are test saves.;) You could try to rush Qin and build Oracle in this game and see the result. SGOTM17 was a example of addicting to Ind trait in Kaku's play.
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    Deity Ramesses II

    Cre is a trait which is great in almost any situation since it enable early fast development of cities. You don't need to worry about losing tiles to AI and cities could get better locations. Think about how the snowball effect, you could realize more why Cre is great. While Ind is more...
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    SGOTM 22 - Lurker thread

    Nah, I just dropped by and couldn't help to say something. Most of the SGs I had played so far were excellent to outstanding designs. I had not realized how great of SG12 until I had played a few more SGs. The designer of SG12 was both a senior SGTOM player and map maker, so that he knew how...
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    SGOTM 22 - Lurker thread

    A good SG map should try to reduce the random factors in game, not the opposite. Unfortunately, this SG enlarges the most effective or even deadly random factor, AI's choice of DOW target, since human player is limited by the conditions to fend off early invasion. All those limitation on...
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    Deity Ramesses II

    Granary 1st so that you don't waste 7 turns to irrigate a FP AH to locate the horse Mining->BW to chop and whip Mys for border pop Fishing->Sailing to setup your best GP farm and to enable your foreign trade route The rest can be of any order, but I researched PH before Wring for the 20%...
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    When to stop producing units/buildings?

    Building wealth/science is usually the last choice unless there's urgent need to push to a critical tech, or the city does not have better thing to produce, which is generally uncommon before Renaissance era. A city will usually needs Granary/LH, CH if not adjacent to your capital, forge if it's...
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    Deity Ramesses II

    Continued on this game till Controlling the continent.
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    Deity Ramesses II

    Victory choices depend more on interest or available time rather than map type. I almost never go for Space except in GOTMs. There’s rarely a case that you could win by domination, but not by space.
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    Deity Ramesses II

    This map is quite interesting as it allows various strategies to carry on. Wonder spam, Rexing, aggressive early rushing, or a combination of above should all be feasible.
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    SGOTM 21 - Plastic Ducks

    Counting cash after Ind was a funny thought.
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