No doubt. Folks tend to underlook how the Spanish and Portuguese became world empires through trade rather than through culture or military conquests. You can build in trade functions within the confines of Civ without a total rewrite of the code. For instance, you can establish a trade route...
How about adding a shared victory option (an entirely new concept in CIV)? Players have the option of pursuing a shared victory with another civiliation. Final victory tally would allocate a score amongst the civs within the victorious alliance based on relative proportion of population...
RE: #1, I didn't realize AP and MP were National Wonders. I still miss the special screenshots or videos that went with those.
RE: #2, you're right on airpower but why bother with tanks when you can load up on mech infantry and anti-tank guns?
RE: #5, I'd consider Men At Work and Midnight...
First off, I'm not a CIV hater although I'm generally frustrated by the corner cutting and numerous PC crashes, especially in late stages. I just feel like one sign that Firaxis rushed this out the door is the lack of meaningful gameplay in late stage development. Here are some examples:
1)...
And if that didn't work, just rip off the casing and insert the card directly into the console. That's how I extended the life of Street Fighter for another year or so.
Somehow you need to introduce two scales. The city scale would allow stacking while an upclose 'battle' scale would spread the stacks out across the hexes. When two stacks engage in battle, the game zooms to a battle scale which would better accomodate 1UPT. This would make for more realistic...
I just find it hard to believe that bombers can take damage from riflemen or even bowmen. Bombers should only take damage from cities, artillary, and fighter planes.
I've suggested in prior posts that you could set up both an SoD and 1UPT by rescaling the battlescenes from the city scale. At the city scale, you could have two stacks about to engage each other in combat. When combat begins, the scale changes to a hex-based battle scene where the units are...
My suggestion is to maintain the hex system but do away with 1UPT. On the main map, the two opposing sides would engage in battle with their stacked units. Once battle is engaged, then the game 'zooms' into the battlefield where the stacked units are then spread out based on their ranges...
My two cents on the whole 1UPT vs Stack of Doom. Why not introduce a zoom-in interface where the battle occurs over an upclose field with multiple tiles? For instance two stacked tiles of 5 units each would show up in the upclose battle as occupying their own tiles spread out across the field...
I think the anticlimatic ending with all the victories embodies what is ultimately wrong with Civ 5. I actually miss the videos following the Wonders (anyone remember the Cure for Cancer). Lot of corner cutting in this version. Combined with the agonizing slow processing time (loading games...
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