I hand't played Civ5 since the original came out and I noticed in the latest patch the computer seems cleverer, which is great... but then I'm left with this issue.
I have my CS allies (as did whatever was left of my opponents on my continent) and this nation from another continent keeps...
Damn, guess I'm not taking the patch yet. Still wanna play a Deity game in the original version.
Anyway, in regards to the luxury exchange ratio... I guess that's just another incentive for me to war instead of doing anything else. heh
I think a pact of secrecy means nobody knows you are "allied," so your alliance doesn't piss off the neighboring AIs (especially the target himself).
As for expansions:
I think it's gonna be inspired by the old European system of balance of power, where each nation is kept in check so as...
I don't know how useful it is, but I always use them, just in case.
Overall, I think both Cooperation and Secrecy are diplomacy embryos for further game expansions.
Hum... How many Warriors do you build? I build Warriors that I don't use, just for the purpose of upgrading them later. Otherwise troops would take too long to build. That's pretty much all I did during the time I got sidetracked with technologies in the top part of the tree.
I'm almost always in mild unhappiness, which is not a problem, because the puppets build colloseums when your empire is unhappy. Then I jump into happiness and I my population explodes (2 maritime allies by now) really quick, which allows me to keep pace. So essentially I go from growth spurt to...
Religion sucks because of the whole political correctness problem... I'd love it if each religion had its pros and cons.
As for implementation, it should be done through city states, whereby some of them are assigned a religion which they can spread.
As for espionage, there should be a diff...
Didn't like warring in Civ4 either... It was annoying more than anything. At least now it's kind of fun. If the AI were better prepared it could be an awesome gaming experience.
"Not really, because it gives you more parameters to mess with when increasing difficulty level. If the AI gets less war/troop weariness than you at higher levels, you will have more trouble warring than you do now."
Not really, because it gives you more parameters to mess with when increasing difficulty level. If the AI gets less war/troop weariness than you at higher levels, you will have more trouble warring than you do now.
Anyway, there are enough parameters in that list to not make the game too...
1. I would cash-rush only once, unless in a desperate situation. Further troops would be built by the city, so an already established city with certain buildings in it would be more helpful in that regard.
2. That is if you have enough reinforcements left on your continent, or if you're not...
Ok, not smarter, but close enough.
Hex grid was based on Panzer General.
In PG, you will always inevitably win at every level. Always.
BUT
That won't happen. Not unless you're really good. Because you always have a time limit to complete your missions.
So, if you were to make war...
I like that. And it makes a lot of sense. The attacker always has the advantage of choosing his terrain and his strategy, rather than be confronted with a situation for which his military isn't prepared. It's not necessarily an issue of the AI being stupid (although it is pretty damn stupid, to...
Yeah, if you make decent money, you don't really need patronage. It comes in handy, but there are other policies that could be even more beneficial, depending on the situation.
Ideally though, you should always take a few patronage ones... later perhaps, when you don't have anything more...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.