I find that it really depends on your goals for that particular game. I find that it is always key to expand as quickly as possible, so a capitol with a high food producing ability is paramount. You can always move the thing to a better locale later.
Good tip Jack. I would add though you have to be mindful of those cites with the gov, they tend to starve them out or build silly things if you monitor them.
Plus it's good to look the tiles within your city to better access who and what to make entertainers.
Trading is the only way to go. When playing with many civs it's a must. Plus there are always those who will pay through th nose for some tech. And those same civs never seem to catch up so you can keep using the money from them to keep your science high. Best of both worlds.
I have found that Automating is essential, especially for later in the game. If you click on the during a turn they will tell you what they are doing and how long it will take. You will have to watch them for sometimes they like to move to other areas of your empire that may bring them into...
CTP was a great game (is still), but the crashes were too much. Civ III seems to be even more addictive for the simple fact that every game can be modified so much. The Game play is superior and the diplomacy is vastly improved. All in all I would have to give the nod to CivIII. But I still...
That's a good tip. I am playing this format and the foolish Egyptians attacked me and before you know everyone was lining up to attack them. Basically it's a free for all with everyone trying to gobble up Egypt and her land.
Larger world and more civs allows you to flesh out diplomatic avenues along with developing your own civ. There is more interesting play on this setting
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