I usually focus on one game, but sometimes I will switch between two or three games. Usually the games are in different eras, so if I feel like playing the modern era or the classical age I can choose between them rather than playing all the way through.
If you are playing as Rome, Rome will have no victory resource. You have to go out and conquer the other countries and get their victory resource. If you play as Carthage, Carthage will have no victory resource, but Rome will.
The way I think about it, your tax base is fixed depending on the size of your economy. By operating the sliders you are deciding how much of your budget to funnel into a National Academy of Sciences or a National Academy of Arts. When the science slider is full, you are giving lots of money to...
(Civ 2): I miss being able to nuke a city, destroying all the troops and then sending in the paratroopers to take the city!
(Civ 3): Buying/Selling Contact with a 3rd Civ to another Civ
I think that State Property should have some penalty for Markets and Grocers. State controlled industries could maintain a low price for goods at the state run stores, but the shelves would often be empty.
Naming units can keep me from mistakenly using special units for fodder. Fodder get names like "Dead Meat" and "Suicide Cat I". Maybe that's not good for morale.
I study economics in between cIV sessions. I played civ2, but did not really get into civ3. Just when I was starting to play civ3, cIV came out. Now I'm hooked, and when I'm not playing I'm here reading about strategies.
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