Recent content by Edaka

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    [Extension] Hokath's Changes

    It's mostly a hunch, but I've noticed that the with two spies ( huge map) with jails just erased my supply problems that I've been having till renaissance. Suddenly my cities were growing noticeably faster, it just seemed off. Also it didn't feel earned, you know? I'm thinking maybe just the...
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    [Extension] Hokath's Changes

    I think there's too much instant food on the spy buildings, specifically the food bonus on jails seems somewhat gratuitous. Penitentiaries are fine because they come online so much later. Also, they make more sense thematically. Does swapping the instant food on jails for e.g. golden age points...
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    [Extension] Hokath's Changes

    Yeah, 1/6 happiness sounds better for a start. Gonna try out the new version, cheers!
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    [Extension] Hokath's Changes

    So I played a full game as 4UC England with everything aside from the pikeman and the authority rework. Went tradition - statecraft - rationalism. Won a science victory on turn 353, standard speed, emperor, huge community, terra spawn setting, 9 players. Won 1 turn before I would've won...
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    [New Feature] Various Gameplay Tweaks (Separate Naval Supply, Veterancy, Less Micro etc.)

    @balparmak I`m loving the naval supply mod! However, I`ve noticed that the barbarians have no boats anymore. Is there any chance the new sailor resource is the culprit and if so, would it be possible to assign e. g. 999 starting sailors to them?
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    [Extension] Hokath's Changes

    I've been loving your shopping mall and World Trade Center additions since you introduced them in the Community Events modmod, so now is as good time as ever to point out that it's not possible to invest into WTC 😝. Also, building it triggers an error with splash artwork texture or something...
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    [New Feature] Various Gameplay Tweaks (Separate Naval Supply, Veterancy, Less Micro etc.)

    It seems mostly fixed now, although I don`t understand the calculation tbh. What I did was redownload the naval supply and the compatibility mod just for good measure and then reinstalling them and then also running the latest VP installer again.
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    [New Feature] Various Gameplay Tweaks (Separate Naval Supply, Veterancy, Less Micro etc.)

    The strategic resource counter on the EUI's top panel seems to not function with the naval supply mod, I assume it`s due to the new sailor resource also being displayed on the top panel. Removing the naval supply and the compatibility mod and starting a new game seems to bring back horse, iron...
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    [Vote] (1-27) Mod Integration Votes: UI - Religion Spread

    This is a nice mod, but it used to conflict with More Religions, so I would be sad to have to give it up.
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    Polling the Forum: Thoughts on Alternate Religious Conversion Systems

    On my local install I have replaced all passive pressure boosts on temples and religious buildings with increased pressure via trade routes (doubled for everything except basilicas and churches, where it's tripled). I feel like this is a step in a better direction already. I can actually see...
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    New Beta Version - February 18th (2-18)

    I think Immortal and Deity being super hard, even harder than before, is fine, as long as the difficulty is consistent throughout different eras, playstyles, civs, etc (which may not be the case right now). I wanted to say that because I think we should aim to eliminate inconsistency, not...
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    New Beta Version - February 18th (2-18)

    I'm finding AI prioritizes villages over other types of tile improvements too much. Myself, I only build villages on roads that connect my cities and have a high possibility to have a trade route pass over. Without these two boosts to their yields, villages have quite mediocre yields and should...
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    Tidy Tech Tree for Vox Populi - v 1.6

    Updated to match latest VP (1-11) Small Impact changes: Computers cleanup - move additional Trade Route to Telecommunications Penicillin - move fallout damage reduction promotion to Atomic Theory Rocketry - move academy buff to Alternative Energy Internet - move embassy buff to...
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    Tidy Tech Tree

    Edaka updated Tidy Tech Tree for Vox Populi with a new update entry: v 1.6 Read the rest of this update entry...
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    Resource Revealing Rework for Vox Populi - v 3.3

    Fixed file naming issue that prevented oil & aluminum tweaks and the India tweak from activating.
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