I observed very often by spies, that the AI starts to neglect food in mid renaissance.
For some strange reasons, AI cities really like to adjust their excess food to the value of around 30. Thats ok for pre renaissance, together with the AI flat yield bonuses, but absolutly useless later on. Most of AI cities need 20-30 turns for the next citizen and I think, this really cripples the AI for the lategame. With the help of Gazebo, I found this table, which gives each yield a relative value and I would really like to know, do you guys agree with the values of each yield type?
Spoiler AI Yield Type Values :
UPDATE Defines
SET Value = '0.5'
WHERE Name = 'AI_CITYSTRATEGY_YIELD_DEFICIENT_FOOD';
UPDATE Defines
SET Value = '1.0'
WHERE Name = 'AI_CITYSTRATEGY_YIELD_DEFICIENT_PRODUCTION';
UPDATE Defines
SET Value = '1.5'
WHERE Name = 'AI_CITYSTRATEGY_YIELD_DEFICIENT_GOLD';
UPDATE Defines
SET Value = '2.5'
WHERE Name = 'AI_CITYSTRATEGY_YIELD_DEFICIENT_SCIENCE';
INSERT INTO Defines (Name, Value)
SELECT 'AI_CITYSTRATEGY_YIELD_DEFICIENT_CULTURE', '2.5';
In my opinion, the value for food is a bit too low and I really wonder why gold is valued greater than production....
Agree that production should be > than gold especially if gold/turn is already positive.