Recent content by Eddiit

  1. E

    Community Feedback Needed: Biggest AI issues

    As far as I can tell the AI does not settle their great people.
  2. E

    Svartalfar and kidnap

    The day kidnap was introduced I posted that it didn't work. No matter what I do the AI just doesn't like to settle GP's which makes an otherwise awesome ability useless.
  3. E

    FfH2 0.31 Bug Thread

    I don't think kidnap works. To test it I opened borders with all 9 civs on my island and went to every city several times to see if the icon would light up. Then I planted recon on every city and waited for GP to pop. A great scientist popped was used and the icon still didn't light up. Seems to...
  4. E

    FfH2 0.31 Changelog

    Why is it you're removing so many unique units? I mean you're strengthening the promotions system but reducing the overall choice in units. I dunno I kind of like inquisitors like they are.
  5. E

    Merge Sorcery and Summoning?

    Well I'm not so happy. My favorite spells and really the only reason I use magic is being removed. Crush and meteor are fun and aside from some terraforming the only reason I use magic at all. Basically you're taking away the offensive capability of magic and making it heavy support. I just...
  6. E

    What would you cut?

    Endless fires drive me nuts as well. Slows the game down and doesn't really serve any purpose.
  7. E

    What would you cut?

    Yeah cutting buildings is a no-no. The mod needs more diversity not less. Options increase replayability and allow for countless more strats.
  8. E

    What would you cut?

    I disagree. Fireball and meteor are two of the most popular spells. I'd hate to see them go. I don't really think of them as summons. They're single turn booms. So so fun.
  9. E

    What would you cut?

    As counter-productive as this may sound I don't feel FFH really needs to cut anything. Maaaaybe merge summoning and sorcery but beyond that I looove the complexity this game offers.
  10. E

    [MAP] [Map] My huge 19 civ map for v.25 +

    How goes the conversion to a smaller map?
  11. E

    [MAP] [Map] My huge 19 civ map for v.25 +

    Just refreshing my request for you to make a slightly smaller version of this otherwise awesome map.
  12. E

    Kael issues with workers and forests/forts.

    Thats a possibility. It just seems workers are too inclined to build forts these days which sadly forces me to turn off auto-worker and I hate micro-management.
  13. E

    Kael issues with workers and forests/forts.

    First I'd like to say your mod is incredible. You've made civ a game I can't wait to play again. I have a few observations though that I'd like to bring up. 1) Elven workers hardly ever improve forests. I've seen some improvements but overall there are just so few not including forts which...
  14. E

    [MAP] [Map] My huge 19 civ map for v.25 +

    Can I convince you to make a Large version of this map. I have to say I LOVE this map but I have a great system and by turn 300 its just so slow for me. 90 Sec in-between turns is just brutal. Anyways, thanks in advance for what I'm sure is going to be a great conversion. BTW Dwarfs are so...
  15. E

    v173 and v123W up

    Why did you weaken aztec land? Historically it was very very rich and in my experience the aztecs are never too powerful though they do always survive. Please reverse this change.
Top Bottom