[MAP] [Map] My huge 19 civ map for v.25 +

Some more thoughts on the scenario:

This time relations version, settings: Emperor, Normal, No techtrade either way, agressive ai, no raging barbs :sad:

I decided to start with the sheaim as i never played them and their position in the scenario looked very challenging. The start was easier than expected, although the terrain is really hard to come by, the whine and the gems help at the start though. I noticed you gave them 5! goodie huts, is this some sort of bonus for their hard startloc? Which is indeed too hard imo, heres a screenshot why.

At turn 115 ca. 8+! Barbarian units came at once from the north until turn 130with a total number of 20+. Now imagine this on raging barbs :lol: I must admit i had to load an earlier save. having the lichking around isnt healthy, also the halfcircle landbridge to the east is a notorious barbarian spawn, surely a player can handle that, the ai will suffer heavily though.
That little stretch of (mostly desert) land is intended to reserve a portion of land for Hyborem. Unfortunately, between that and the desert and the Lich, there is a lot of space for barbarian spawning. Maybe I can try to make some better choke points around there, or cut off the Infernal desert from them.
 
That little stretch of (mostly desert) land is intended to reserve a portion of land for Hyborem. Unfortunately, between that and the desert and the Lich, there is a lot of space for barbarian spawning. Maybe I can try to make some better choke points around there, or cut off the Infernal desert from them.
hmm of all my games on this map I've yet to see Hyborem spawn at that point. He's only ever appeared around the Doviello/Illians/Amurite and Malakin/Calabim
 
My last game had Hyborem settling between the Bannor and Kuriotates along the southern coast. Interesting spot really, Hyborem took 3 Kuriotate cities and had a small but effective empire until I allied with Sabathiel.
 
Is it possible to let every lair and ruin start with a barbarian/animal on it? Most of them get destroyed before they ever spawn an animal/barbarian.

Yes of course. This will also increase the pressure on the bordercivs though.


Im currently playing a new game as the ljosfalar on immortal with the usual settings normal speed/no techbrokering no ai building requirement, and can now confirm that the initial relationship change has an impact, on turn 160! jonas sent an invasionforce of 3 axeman and 2 catapults, which is a pretty far walk from orclands, (about 30 squares i think) even more it is astounding how quickly he developed those units.

I changed some religios stats on the balseraph, hippus and clan, so they do not like to adapt runes really. I do hope to lower the influence by the runes through this, as in most games runes dominate the world and this certainly lowers the agression of the evil civs.
 
I have a game in progress, the Svartalfar are way in front, followed by the Malakim / Mercurian team.

I am playing the Sheam and converted to Hyborem just as the Grigori and Malakim began to overrun me! This worked out well for my infernals since Basium used his world spell before Hyborem was summoned, and also the dying Sheam provided a surge of manes as they were being overrun!

I'm having a blast with this scenario, thank you for making it available. And now a quick question - I believe I have the most up to date version of the scenario, do you guys think I will have luck upgrading this game from patch f to patch g? The game was created with f. If I am already playing the infernals, am I likely to receive their new benefits (i.e. the demonic citizens building in particular) should I upgrade?

Edit: I now see that patch G is labelled as breaking saved games in the 0.30 Bug List thread. Guess I will have to push on without the Infernals' new bonuses.
 
I have a Amurite game just about to end with a tower victory for me. Its a great map though the default starting area for the luchurip is a little weak (I head NE 4 spaces and do quite well, but the AI is always very weak).
 
I am playing the Sheam and converted to Hyborem just as the Grigori and Malakim began to overrun me! This worked out well for my infernals since Basium used his world spell before Hyborem was summoned, and also the dying Sheam provided a surge of manes as they were being overrun!
Sounds cool, where did you start as the Infernal?
 
Since I was being overrun I didn't have much chance to prepare the Sheaim for handing over all their stuff to Hyborem once he was summoned. I had to give the Malakim three good techs to buy 10 turns of peace just so I could finish Corruption of Spirit before his two stacks of doom arrived!

Hyborem spawned flush against the North East border of the Sheaim, between them and the Malakim!!! So I find myself smack, bang in the middle of the same fight. I was worried about being immediately wiped out, but as it turns out it has been a blessing. The hell terrain has spread well, all over the Sheaim terrain and up to the edge of the Malakim (who worship the Order and summoned Basium). While the infernal cities take a while to get running, Hyborem himself has been amazingly effective at fighting the Malakim. The Malakim ranks were quite Lightbringer-heavy in his border cities so I had stolen three cities before Cassiel declared war on me too. At least I provided a distraction and saved the Sheaim from the Malakim, they fought back with a stack of Tar demons, chaos marauders, pyre zombies and an adept and took a Malakim city too!

I am definitely lamenting the lack of Infernal Citizen building for my Infernals, the three cities I stole all had around 15 unhappiness, and each stagnated with just the one central tile workable until I moved to Slavery and whipped those captives to get the cities up and running. Now they are stable at ~7 population and I am desperate for manes now. At least with the Blight a few turns away I am set to weather the storm, and the Sheaim should do OK as well with Sacrifice the weak. I am running God King with the Demon's Altar and Planar Gate in the capital so I am able to produce a Scourge, Iron Weapon Swordsmen with 2XP each turn and gate them out to where they are needed, which has been crucial. Unfortunately with the Order having spread well and convinced some civs to cease being evil, we are pretty much the outcasts of the realm and we are getting asked for tribute / threatened / attacked by most people nearby!!!

With few evil civs still around, the incoming manes are slowing down. I wonder if the Infernals should have a chance of earning manes when they themselves do the killing, regardless of the victim's alignment. Surely I should be rewarded for slaughtering the good?
 
hmm of all my games on this map I've yet to see Hyborem spawn at that point. He's only ever appeared around the Doviello/Illians/Amurite and Malakin/Calabim

Agreed. I just saw him as the Amurites, and heroically killed him (by hiding like a scared little girl behind someone else's borders and hurling very long distance fireballs until him and his entire empire had been completely leveled).
 
What happened to the Crusades map? Wasn't that in this thread? Was it ever updated for 030?
 
sorry again but i follow the adive to start the map in mp ..."delete my games / bts folder also my friend do is ...but no way to connect...

or is the map not fit for patch h ?

you guys play this map without any prob in mp ? how ?

is it posblie do put a giud on the first post
how to play this map in mp ?
 
I've only played 4 games on this map (an awesome map for this mod).

I;ve played 2 games as the Khazad and 2 as the Hippus, and each one the Balseraphs destroy tyhe Luchiurp. I can't tell if its because of locations of each benefit one over the other, or that the Balserpahs actually use Loki (they always rush to get him), or if the Blaserpahs just get pretty agressive each game and build a huge ass army and want to use it.

Next game I will play as the Luchiurp and see how it comes out.
 
What happened to the Crusades map? Wasn't that in this thread? Was it ever updated for 030?

No it wasn't updated. It could be...

sorry again but i follow the adive to start the map in mp ..."delete my games / bts folder also my friend do is ...but no way to connect...

or is the map not fit for patch h ?

you guys play this map without any prob in mp ? how ?

is it posblie do put a giud on the first post
how to play this map in mp ?
I haven't tried mp, but I don't see why it should be a problem, and afaik nothing in patch g/h should break maps. Anyone else having trouble?

I just played a Svaralfar game on Shadow Relations. It was quite fun. the map is very good, and I like the special locations like the Vale of Arwan alot. Are you ever going to make another map?
I got lotsa ideas and very little follow through...:rolleyes:
Some ideas I had were to do close ups of various locations of this map, to do a version with every leader, to do an inland sea style map...
I will probably do something more in after a couple weeks... I'm on vaccation next week, and the break ought to help me get more initiative.

Next game I will play as the Luchiurp and see how it comes out.
Cool. I wouldnt be surprised if they needed a touch more land, really.
 
Can I convince you to make a Large version of this map. I have to say I LOVE this map but I have a great system and by turn 300 its just so slow for me. 90 Sec in-between turns is just brutal.

Anyways, thanks in advance for what I'm sure is going to be a great conversion. BTW Dwarfs are so fun on this map. Build production powerhouses then steamrole the vamps. MMmmm.
 
I've only played 4 games on this map (an awesome map for this mod).

I;ve played 2 games as the Khazad and 2 as the Hippus, and each one the Balseraphs destroy tyhe Luchiurp. I can't tell if its because of locations of each benefit one over the other, or that the Balserpahs actually use Loki (they always rush to get him), or if the Blaserpahs just get pretty agressive each game and build a huge ass army and want to use it.

Next game I will play as the Luchiurp and see how it comes out.

I've played plenty of games as the Khazad, and half the fun of those games is saving our unfortunate cousins before they are wiped out. Liberating most of their cities (I reserve the right to keep on or three, if they are on choice locations) helps boost relations, although they tend to be friendly long before then.

The Balsaraph tend to be the first to Warfare, and they use that technology well. They build large stacks of City Raider II Swordsmen and charge the unprepared Lichiurp.

Cool. I wouldnt be surprised if they needed a touch more land, really.

Don't know how well that would help them. The Balsaraph and the Hippus tend to get along, and both pick on the poorly defended Lichiurp (who tend to avoid Bronze Working, leaving them with weaker Warriors than their opponents.

A human player would likely fare better with Barnaxus and an army of well promoted Golems. The AI, however, always loses Barnaxus very quickly.
 
After several games as the Balseraphs here are a few of my observations.
#1. Those poor Luchiurp don't stand a chance. I have destroyed them in every single game, and have never even had to declare war until I have surrounded their capital. I play exclusively in monarch now, and on that difficulty level between Loki and Gypsy Wagons I can just assimilate their entire culture.
#2. The Falamar civilopedia entry specifically mentions he is about to raid Balseraph coasts for their wine. Why don't the Balseraphs have wine anywhere close to them?
#3 Being the nation on the far right of our continent and having all of that land to stretch out unopposed gives me a huge advantage.
 
#2. The Falamar civilopedia entry specifically mentions he is about to raid Balseraph coasts for their wine. Why don't the Balseraphs have wine anywhere close to them?
heh
Falamar smiled. "They always look back. Always. Sharwin, head for Balseraph waters. They have a vintage that should be ripening now."
He's not refering to a crop. ;)

#3 Being the nation on the far right of our continent and having all of that land to stretch out unopposed gives me a huge advantage.
Maybe the Luchuirp should go there...
 
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