Recent content by edorazio

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    Be honest! Who currently still prefers Civ IV?

    civ 5, and it's not even close. I simply cannot believe people think this game is "simplified"! To me, it is MUCH more complex! Indeed, it is a bit overwhelming at first. To balance your economy is a much more challenging task than in any other civ. You have to balance happiness (which is by...
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    It's almost released, time to talk about a SMAC full conversion

    Our very own Maniac's smac mod for civ 4 is at least on par with the original; try it on monday! And here's to hoping he will do it (planetfall) for civ 5!
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    If You Could Change One Thing

    Eliminate all victory conditions. The fact that they are present and people STILL suffer from extreme end game boredom, means they are worthless (ok ok, just a small minority players like me think this!). Civ should just accept the fact that the vast majority of the fun is building your...
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    While We Wait: Small Discussion Thread

    Can a worker and a roman legion build a road on the same hex at twice the speed? People assumed so, but I wonder if they even bothered with the code, since you cannot stack workers.
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    not on board with ranged attack...

    Normally, something like this doesn't bother even a little. I have no trouble with units shooting over lakes, or 3 tiles, or whatever abstract concept is required... ...but this really devalues mountains. One of the best facets of one unit per hex is that terrain becomes much more important...
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    Which civilization will you play first?

    America. Always either America or Rome since Civ 1. I am not surprised at all that Greece is #1. They are by far the most interesting to me, in terms of game play. In fact, the only reason I won't break tradition is because for the first game ever I would rather not play a civ which gets most...
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    preview claims cant rename cities.

    Jon Shafer says you can re-name cities. I won't comment on his GDR conspiracy assertion, however :D
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    Dune Wars

    Perhaps the spice civic could grant access to an Apostolic Palace equivalent (Arrakis Spice Exchange). You could vote on resolutions affecting the various qualities of spice: duration of the spice, frequency of the blows, "price" of the spice, access to new units (harvesters as mentioned, maybe...
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    1.5 Feedback

    Forgive me if this is in the wrong place, but I wasn't sure where to put it. Do you want recommendations (not exactly feedback) in the modpacks forum as well? In any event, one of the tragically underutilized concepts in ALL of the civ 4 universe is the global council resolutions. In Dune...
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    Dune Wars

    1. I see in the sub-forum you guys are changing the terrain up a little. Currently, Rugged terrain does not terraform. This makes it extremely poor terrain, particularly in light of my concerns with other aspects of the terraforming civic (see below). Perhaps Rugged should only terraform into...
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    v11 feedback

    Currently, the air field (forget the exact name) increases air capacity of the empire by 4. Why not change it so it increases only the local city capacity by 4, and each city can initially base 2 aircraft? Maybe even 1 initially + 3 for the air field...
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    Need some input about legion size

    Yes. However, since the point is to allow combined arms, I think the max number of legion members should be increased to at least 6. If you like my Leadership promotion idea, its easy to implement since you can make each level increase the size of the legion by one except the last (or maybe...
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    Need some input about legion size

    Yeah, sorry, I realize I didn't explain it very well. So, currently a hero has to individually promote his proficiency in each of the combat types (melee, mounted, archery, siege, naval), which I call combat type promotions. He starts with a certain value and he can only achieve a certain...
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    Need some input about legion size

    First of all, this is a wonderful mod. Keep up the great work. My recommendation: every hero is pre-assigned the level of each of the combat types. The new hero promotion (D, C, B, A, S as well) has two effects: each level increases the number of units he can command (you can easily tailor...
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    Fall Further 051 Bug Report Thread

    I haven't seen this mentioned yet, and its so serious that I find it hard to believe I am the only one experiencing it, but: The AI very rarely builds any cottages (and for that matter, farms). The vast majority is still lumbermills (wasn't this fixed in a previous version?) For what its...
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