I would also like to know which victory settings would likely make the AI pursue a military victory more ?
I didn't think the victory settings affected the AI at all. The only victory I've ever seen the AI win is a space race
Compared to previous versions and BTS. I hadn't played any Civ4 for a long time until playing this mod.
I'm not noticing a drop in difficulty with regard to wonders or tech. In my last game I reached the renaissance era without having a single world wonder and was around 8 techs behind the tech...
I'm noticing a large reduction in difficulty too. I play Huge/Giant, Continents/Custom Continents, Marathon, Emperor/Immortal. No revolutions. Aggressive AI. What does flexible difficulty / flexible AI do to the way the AI plays ?
I mentioned it in the general discussions too. I dont think the...
This isn't a case of the increased unit costs causing this. I'm able to consistently build troops to the point where I cannot lose in the renaissance era. Victoria in this screenshot has the tech to build riflemen and cavalry, yet when I enter the world builder she isn't building any troops in...
In last 3 games (huge, Immortal, custom continents, aggressive AI) the AI seems to completely ignore its military after getting to the renaissance era. Is anyone else seeing this ? It feels like the game becomes too easy around this period. Is the Aggressive AI option bugged maybe ?
Previously...
I'm playing with agressive AI turned on.
GC / Revolutions / vassals / surround and destroy all turned off.
The AI does very good in all areas even on Monarch. The point where it seems to change is if an AI is steamrolling others and has 35+ cities by the time it adopts Republic (which in my...
They don't have any information to give regarding the patch notes in this livestream. Those are coming soon.
At this moment they only have information and and a 150 minute long livestream regarding the paid DLC.
The patch must be so overwhelmingly good that they can't even begin to give any...
So am well in to a Huge, Marathon, Emperor game and have a good chance of a win. Only one AI has any chance of winning.
Am curious if anyone plays Gigantic Immortal/Deity and how do you find the difficulty of Gigantic maps over large/huge ?
I'm playing with Aggressive AI turned on. I know a...
I'm not seeing this at all. I'm playing with aggressive AI turned on (Emperor, Huge, Continents, Marathon). The AI is doing unbelievably good in all areas. It's not losing out on it's economy from being more aggressive that I can see.
Is this correct regarding ruthless AI ?
Does enabling aggressive AI over Ruthless AI create more of a challenge ?
Are the mod creators still working on the Ruthless AI being more of a challenge ?
Happiness that fades progressively sounds better to me. Purposely keeping your cities under 4 until Masonry feels like having to gimp yourself instead of progressing. AI's also struggle even on high difficulties with their happiness bonus
I don't see any reason at all to not build anything that gives some happiness. The tech costs compared to building costs means I'm building everything before I unlock the next buildings with the tech required, at least in the ancient era. It starts to balance out more when I get to classical and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.