Dear me, many of you seem awfully frustrated. Why do you expect more than is promised? Why do you think they wouldn't spend an extensive amount of time on the profitable aspect of their work? Why do you jump to conclusions so quickly?
Clearly they've done a lot of QA testing over the timeline of this patch, which implies quite a bit of effort went into it.
Its still happening actually. Its a no-combat economic race type thing where you try to make more gold than the other players. There are random events that affect some of your units (their settler got sent back to their city by aboriginals, their explorer keeps getting bitten by snakes and taking damage that kind of thing) It seems pretty fun IMO, though obviously your mileage may vary.
Its still happening actually. Its a no-combat economic race type thing where you try to make more gold than the other players. There are random events that affect some of your units (their settler got sent back to their city by aboriginals, their explorer keeps getting bitten by snakes and taking damage that kind of thing) It seems pretty fun IMO, though obviously your mileage may vary.
Dear me, many of you seem awfully frustrated. Why do you expect more than is promised? Why do you think they wouldn't spend an extensive amount of time on the profitable aspect of their work? Why do you jump to conclusions so quickly?
Clearly they've done a lot of QA testing over the timeline of this patch, which implies quite a bit of effort went into it.
Sure, but they could easily have anticipated questions about what the patch would fix and prepared a generic statement about it. They wouldn't have had to spend "extensive amount of time" on it. Although multiplayer teams and mod tool announcement is a big plus.
To be fair, they chose to outline the new features and show us a bit of it. Them sitting reading out the patch notes kind of defeats the purpose of a livestream.
My thoughts are the same but I'm also a purist. Now I do have UI mods on my paradox games and some graphical mods on EU4. I dont accept the fact that modders have to improve something like the AI or balance issues to an extent.
Once the livestream is over, it would be great to post a YouTube version, especially for those who missed the livestream due to sleep/school/work/commute.
Once the livestream is over, it would be great to post a YouTube version, especially for those who missed the livestream due to sleep/school/work/commute.
For the multiplayer scenarios I think they are pushing them hard to attempt to get more of a multiplayer community around the game, by giving options that don't take half a day to finish. Granted, waiting 6 months for the team multiplayer patch might not have been the best approach though.
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