Recent content by Fankman

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    [Religion and Revolution]: Interesting Graphics / Features we might use

    Ray asked me to render a african harbour for RaR. Now i can present you a simple design-study of a possible harbour with a touch of african colonial feelings :cool: Remember, this ist only to show you in which direction this project can go. There's no foreground quai, no post-processing and no...
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    [Religion and Revolution]: Bugs and Todos

    My display has a native resolution of 1680x1050px, that resulting in a aspect-ratio of 1.6. I think this is normal and one of the most used screen-resolutions for desktop-pc's. In my opinion, the RAR-Mainscreen must work for this aspect-ratio :confused:
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    [Col] Colonization picture viewer

    Sorry for my late answer. this tool is amazing, simple and useful. Really, a great job :goodjob: Now, if you have more motivation, you can unlock the font-export-function ;) And a import-tool would be great. So we can replace the message-images in the game. A large 320x200px-image is...
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    [Religion and Revolution]: Bugs and Todos

    You can't draw the logo over the background, that will never works correct. The logo must be on a seperate layer in the Nif. Take a look in the Vanilla-Nif, there you can find different layers for the logo, background and effects. ;)
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    [Religion and Revolution]: Bugs and Todos

    Here's something wrong with the mainscreen. The RAR-Logo is lost outside the screen. It's nessesary to place the logo in the middle of the screen. In TAC, i've searched a long time, to find the right way between the asthetic point of view and compatibility for all resolutions.
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    [Col] Colonization picture viewer

    Oh, one more thing... ;) If you like optimize your program, then you can add the ff-filetype. The ff-files are the fonts in Colonization. And i think these are also bitmaps. I've found this, maybe it's helpful...
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    [Col] Colonization picture viewer

    Very fast, i am impressed :bowdown: PNG ist the best way to store the picture, without loosing image-informations. Thanks, you're genius :goodjob:
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    [Col] Colonization picture viewer

    Thanks for this great tool, thomasd :goodjob: Its possible to build a version with an export-function (bmp, jpg)?
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    [Religion and Revolution]: Interesting Graphics / Features we might use

    I've found the first three images from am Empire: Total War design-study. I think it's better when you don't use them. The copyright is at Creative Assembly. But the last image with the caravel in the rain, is free to use. Here you can download high-res Images of the caravel:
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    [MOD] The Authentic Colonization (TAC)

    I don't understand why you need the original GoTo-shortcut (G), has not the right mousebutton the same effect? With our new GoTo-Feature you can send all units direct in the cities (and Europe), even if you can not see them on the screen. In my opinion is this much more effective to handle ;)
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    [Col] Colonization picture viewer

    Hey, thanks very much for your fast answer, i'm impressed :worship: The updated tool works great, you are amazing, it is just what i need :thanx: Now i can edit the pics in Gimp and select the pink color with the color-picker. I think this one is the right choice, the col-graphics will not use...
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    [Col] Colonization picture viewer

    hi guys, thanks angrylion for this great tool :goodjob: i have a problem with the black background-color. i will cut out the pictures. but the founding fathers have partially the same clothes-color like the background and it's impossible to cut out those shapes. now, how i can change the...
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    3D Graphics Discussion

    Hi at all :wavey: I think my WildWest-Models can be useful for your mod. I've made a Wells & Fargo-Wagon for our Mod TAC (The Authentic Colonization), similar to the Plane-Wagons with two horses, baggage on the roof, and more pretty little details.
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    Railroads

    Thanks for your interest in my models :) Here are the files (Nif, Textures and Button), the model was tested under Civ4/Col-TAC (The Authentic Colonization-Mod) and works great. i hope you can implement it, otherwise be free for asking me. A little Tip: If you don't have a railway-system...
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    [MODCOMP] New advisor screens (Col1-like)

    thanks for the compliments. i've only draw the buildings and had the idea for the design. koma13 did the water with the nice reflections and the heaven, and he draw the original harbour. this harbour was the template for my work. and thanks for koma13's support and ideas. i've seen the problem...
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