Recent content by fcf12

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    Enhanced User Interface

    nmnmnm
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    Enhanced User Interface

    Maybe hes using the debug consoles full map reveal.
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    Enhanced User Interface

    Um no. Dling the new ver now to check but your 1.25c change to the notificationpanel.lua tradable item display logic broke the old behavior. It would occasionally show items that you already traded to that civ as still tradeable to them. Ex: You have 3 pearls, it shows Ghandi wants a pearl...
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    Enhanced User Interface

    There is a bug in the latest version displaying resources. You notice it when you try to trade with a civ and the trade processes, but you dont have any extra gold. It fails to display tradeable resources for some civs on the notificationpanel and when you go to trade with that civ, some...
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    Civilization V Funny screenshots

    Theres 4 fish at the bottom right too (standard resources). Probably the best start I have ever had as korea. And George had to ruin it.
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    Block/Disable leader UI screen?

    I am working on adding functionality to the EUI mod. Is there a way to disable the leader UI screen from poping up? I am trying to trade without using the cumbersome UI. So far what I have works but it brings up a nasty trade completed dialog with the slow to load leader screen. local...
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    Removing confirmcommandpopup.lua and confirmbuildinprovement.lua?

    Anyone know how to get rid of the confirm command popups and rebuild improvement? Iv set debug prints around the respected implementation lua files. But the code does not even hit them. Im on BNW set them in the expansion2 folder. I would like to remove a bunch of what I deem unnecessary...
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    [BNW 1.0.3.279] 2 RA bugs not giving beakers

    Still cant imagine an AI ahead 50-100% in score would have lower beaker production than you on diety.
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    [BNW 1.0.3.279] 2 RA bugs not giving beakers

    I still dont quite get the fix tho. 5 turns of excess beakers? GS gives you 8 turns of beakers. If the overflow means you cant pop 5 free techs in 1 turn, as I understood it. (Ex: beeline to some late tech leave early techs. Queue up a bunch of 1/2 turn techs and pop a GS to get 6+ techs for...
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    [BNW 1.0.3.279] Trading does not give diplomacy boost. Bug or feature?

    Do you know the cap on the bonus how many GPT? It says the minimum you can get is -10, so 1 horse/iron/1gpt/1gold? will give you -10?
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    [BNW] Diplo relation mechanics? DOF? On Diety?

    Does anyone know beyond the +/- modifiers how diplo mechanics work, especially DOF. Some things / tips I noticed are: Do not grant embassy early game. It just make the nearby civs place a city right next to your capital, which will automatically gives you +20 "We asked them to stop Settling...
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    [BNW 1.0.3.279] Trading does not give diplomacy boost. Bug or feature?

    Trading a lux for a lux with another civ does not give the "We have traded recently" -10-30 diplo modifier. The only thing that seems to provide it is giving away a lux for free. Not sure if this is intented but it seems like a bug to me, because the text should be fixed then to "We have...
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    [BNW 1.0.3.279] 2 RA bugs not giving beakers

    Was playing as babylon and noticed 2 cases where RA's dont give beakers. Case 1 happened when the RA when expiring in 1 turn and the currently researched tech was done in 1 turn. What happened was the next tech in the queue did not have any extra beakers from the RA. Case 2 happened when 3...
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