Um no. Dling the new ver now to check but your 1.25c change to the notificationpanel.lua tradable item display logic broke the old behavior. It would occasionally show items that you already traded to that civ as still tradeable to them.
Ex: You have 3 pearls, it shows Ghandi wants a pearl...
There is a bug in the latest version displaying resources. You notice it when you try to trade with a civ and the trade processes, but you dont have any extra gold. It fails to display tradeable resources for some civs on the notificationpanel and when you go to trade with that civ, some...
I am working on adding functionality to the EUI mod.
Is there a way to disable the leader UI screen from poping up? I am trying to trade without using the cumbersome UI. So far what I have works but it brings up a nasty trade completed dialog with the slow to load leader screen.
local...
Anyone know how to get rid of the confirm command popups and rebuild improvement?
Iv set debug prints around the respected implementation lua files. But the code does not even hit them. Im on BNW set them in the expansion2 folder.
I would like to remove a bunch of what I deem unnecessary...
I still dont quite get the fix tho. 5 turns of excess beakers? GS gives you 8 turns of beakers. If the overflow means you cant pop 5 free techs in 1 turn, as I understood it. (Ex: beeline to some late tech leave early techs. Queue up a bunch of 1/2 turn techs and pop a GS to get 6+ techs for...
Does anyone know beyond the +/- modifiers how diplo mechanics work, especially DOF.
Some things / tips I noticed are:
Do not grant embassy early game. It just make the nearby civs place a city right next to your capital, which will automatically gives you +20 "We asked them to stop Settling...
Trading a lux for a lux with another civ does not give the "We have traded recently" -10-30 diplo modifier. The only thing that seems to provide it is giving away a lux for free.
Not sure if this is intented but it seems like a bug to me, because the text should be fixed then to "We have...
Was playing as babylon and noticed 2 cases where RA's dont give beakers.
Case 1 happened when the RA when expiring in 1 turn and the currently researched tech was done in 1 turn. What happened was the next tech in the queue did not have any extra beakers from the RA.
Case 2 happened when 3...
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