Recent content by fekfek

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    Tutorial: Adding Music to Your MOD Civilization

    Your looping settings probably need to be changed in Wwise. Here's what worked for me: (Sequence Step, Loop Counts: Infinite / 1)
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    Tutorial: Adding Music to Your MOD Civilization

    Alright, hopefully my final bump to this thread. I've got a solution working pretty much perfectly, and I wanted to share the last piece of the puzzle for future modders. After getting my custom civ's music working (following the various tips and guides in this thread), the only remaining bug I...
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    Tutorial: Adding Music to Your MOD Civilization

    This guide, linked by @actsukrit on twitter, was incredibly helpful, and covers a few tips not mentioned by this thread. In case the link dies for any reason, I've backed it up on pastebin, as well: https://pastebin.com/7SAfitPt Between this thread and that guide, my custom civilization's...
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    Tutorial: Adding Music to Your MOD Civilization

    Alright - so I'm running into some issues trying to get custom music working for my Civ, and I suspect it's because I've done something wrong with my looping settings. Unfortunately, the link in this post is dead, and I think the information in that link (setting up looping settings) is related...
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    Tutorial: Adding Music to Your MOD Civilization

    Hey - just finished dealing with this problem, you might be running into the same issue: In my case, the problem was that my sound bank ("CAEPHOR_Music") and switch container ("CAEPHOR_Music_Bank") were not named identically to my civilization's actual ID ("FEK_CAEPHOR"). By switching the names...
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    Tutorial: Adding Music to Your MOD Civilization

    Glad to see there's still folks on this one. I just worked my way through everything and ran into the same issue as @Neox969 - an unhandled exception access violation when the audio starts to load in. Jumping back to @darko82 - I had the same problem, initially! Looking back through the...
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    How to add a LUA script with a UI context.

    Forgive me if this seems like a silly post, but I just spent about two hours googling for an answer to this problem, and found absolutely nothing until I stumbled onto a modding discord and dug through years of message history search results. I'd like to change that, and hopefully save some...
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    Unit that spends a build charge to create hills.

    Awesome, thank you so much!
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    Unit that spends a build charge to create hills.

    I'll check it out, thank you! For future googlers, I also found this thread, which seems like a promising lead, although it deals with adding and removing features, rather than changing a plot's terrain type.
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    Unit that spends a build charge to create hills.

    Hey folks! New to Civ6 modding; I've been diving in deep for the past week or so, and having a blast. I'd like to create a new unit (geomancer/druid/earthbender/etc.) that can use a build charge to create hills on an unimproved flat tile. Is that possible? Specifically, can hills be "created"...
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