Alright, hopefully my final bump to this thread. I've got a solution working pretty much perfectly, and I wanted to share the last piece of the puzzle for future modders.
After getting my custom civ's music working (following the various tips and guides in this thread), the only remaining bug I...
This guide, linked by @actsukrit on twitter, was incredibly helpful, and covers a few tips not mentioned by this thread.
In case the link dies for any reason, I've backed it up on pastebin, as well: https://pastebin.com/7SAfitPt
Between this thread and that guide, my custom civilization's...
Alright - so I'm running into some issues trying to get custom music working for my Civ, and I suspect it's because I've done something wrong with my looping settings. Unfortunately, the link in this post is dead, and I think the information in that link (setting up looping settings) is related...
Hey - just finished dealing with this problem, you might be running into the same issue:
In my case, the problem was that my sound bank ("CAEPHOR_Music") and switch container ("CAEPHOR_Music_Bank") were not named identically to my civilization's actual ID ("FEK_CAEPHOR"). By switching the names...
Glad to see there's still folks on this one. I just worked my way through everything and ran into the same issue as @Neox969 - an unhandled exception access violation when the audio starts to load in.
Jumping back to @darko82 - I had the same problem, initially! Looking back through the...
Forgive me if this seems like a silly post, but I just spent about two hours googling for an answer to this problem, and found absolutely nothing until I stumbled onto a modding discord and dug through years of message history search results. I'd like to change that, and hopefully save some...
I'll check it out, thank you!
For future googlers, I also found this thread, which seems like a promising lead, although it deals with adding and removing features, rather than changing a plot's terrain type.
Hey folks! New to Civ6 modding; I've been diving in deep for the past week or so, and having a blast.
I'd like to create a new unit (geomancer/druid/earthbender/etc.) that can use a build charge to create hills on an unimproved flat tile. Is that possible? Specifically, can hills be "created"...
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