Recent content by FireTiger

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    World Map

    Area specific maps would also reduce the problem of Warlords introducing 7? new civs. 24 civs would create an insane amount of lag to have on one map with the realism mod. You might also want to have the maps set in certain eras. (Starting in different ages.) USA Map: English, French, Spanish...
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    Other Units

    I think that a 'pioneer' function or unit is exactly what Civ has needed since the introduction of resources in Civ 3. It was infuriating to find a prim peicce of real estate, post a unit to watch over the area, and have a rival civ beat you to it. Unfortunately for them, this means war :)...
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    [MOD] Realism:The Third Resurrection

    Hi Fr8monkey. Love the Mythbusters quote by the way :goodjob: (your sig). Anyway, the game seems to slow waaaay down the further along you go due to the amount of time the AI needs to make all of its turns and such. From what I hear, the next patch is supposed to clear up alot of undefined...
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    [MOD] Realism:The Third Resurrection

    @All: Even a small increase in memory efficiency would be great! :) As it stands, the wait between turns is grueling. I can't wait until the next version is released! Keep up the good work guys! @Nightravn: Removing the goody huts was the way to go! Good job in the balancing of the map as...
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    [MOD] Realism:The Third Resurrection

    Hey guys, love the mod! I think you're really going the right direction with all this. It's really nice to find a mod that actually still has a pulse. In any case, this post does have a point :) . Since the addition of the realism map (Which I used before it was included: Kudos to...
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