If it was allowed to push to svn directly it would be instantly removed on next github update, and any revision done directly to svn would not be seen in the development branches, that is why it is not allowed.
It has been like this ever since the update to using github way back when.
there are trade routes in vanilla, they just dont do as much as they do in c2c
Trade routes spawn dynamically based on connected cities, and a max limit per city, you cannot "encourage" a trade route in any way (like how it is in civ6)
As @MattCA already stated, I am cautiously optimistic that I have finally cracked a permanent solution with regards to workers building improvements, and the valuing of them. the AI should be able to use workers a lot more efficiently now.
IRC still is great, only problem is how easy it is to get another person's ip from it.
This was a massive issue in the earlier days of esports, where ddosing unfortunately were commonplace to rig matches
That culture issue you describe in the last screenshot there is something that we have fixed in SVN, the problem comes from a lot of improvements themselves having culture, which makes them almost unflippable (cottages, and its upgrades are particularly notorious)
The newest (SVN-11389) svn build has a very significant change for testing, which is that farms no longer need freshwater.
I am also trying to see if having culture units behave like normal units (the cost no longer increases per unit built) will have an effect on AI.
Feel free to comment in...
Yeah, the script cares less about realism, and more about solid gameplay and proper contest. I put very little effort into it so far, but that is the intention of it and something that will be tweaked without messing with the existing C2C_Worlds
World_Remixed is just the world mapscript with a bit more lenient terrain, more grassland, less tundra taiga, desert.
I made the mapscript primarily to give AI A better chance to git gud.
That only happens if people uncompress the "major version" archives, and its always a user issue, steam has nothing to do with that. (normally when people click extract this archive to named folder option)
Steam has no such mechanism in itself except for workshop, which is not active in civ4.
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