updated to SVN C2C Revision 11094
and Vram MAF again. In between I see a system in it: having lot of units updated or all cities opened because new building order, VRam load goes over 800 within the turn before "next" processing, By that it happens nearby any turn, if there is such. Graphics Paging doesn't work right early.
What I not understand is, that Pit claims his map it does work fine. This issue should have anyone with that map, or some changes in SVN are that cause this.
and Vram MAF again. In between I see a system in it: having lot of units updated or all cities opened because new building order, VRam load goes over 800 within the turn before "next" processing, By that it happens nearby any turn, if there is such. Graphics Paging doesn't work right early.
What I not understand is, that Pit claims his map it does work fine. This issue should have anyone with that map, or some changes in SVN are that cause this.
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