Thanks for posting the save, just finished T285 space win. Hadn't played cIV in awhile, was fun.
Expanded peacefully to 9 cities on the mainland and 5 on the island. Killed Alex with cuirs (he was being obnoxious), then upgraded to cav and took out Lizzy.
In practice there aren't a lot of tribal villages and it's hard to keep the AI from getting a bunch. I tried a couple times on Immortal (where the AIs start with an extra scout), tropical pangea. Each time I got 5-6 huts worth about $120.
Even worse, gunships can't steal workers. So the best...
I've played the first 100 turns (thanks for the save!) The opening is not too hard: Expand to the fairly obvious spots and chop the Pyramids.
Some of the advice earlier in the thread seems a little drastic (at least for Emperor). I was able to tech AH (there are 3 very nice animal tiles), get...
Can someone clarify the best bulbing strategy for ISO? Earlier "a pen-dragon" stated that it was best to skip techs like Alpha, and someone else said that you can trade for Alpha after contacting civs.
Well that all sounded reasonable, but whoops techs like Alpha and Math are higher on GS...
In addition to removing the 10% city attack penalty, why not allow Keshiks to be promoted up the City Raider line? This is
- historic (the Mongols were very skilled at attacking cities)
- a good buff
- not broken (the CR bonuses have to come at the expense of combat promotions; CR Keshiks will...
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