Recent content by foodguy

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    General background information

    i'm way behind on this. it took me a while to warm to civ4, i think because of the increased complexity. and now, i find out, because i was unknowingly playing on settler and everything was just too easy. I'm up to warlord now and still winning almost all the time, but i realize that i just...
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    wonder movies, etc.

    i couldn't find a post addressing this issue: when i start the game, i get a scrambled screen, which seems to be random blocks of black and white. that's the same thing i get when i'm supposed to see a wonder movie. that is the only technical issue i have with the game. any ideas?
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    yes, then no

    here's a weird one. i just finished my first game on monarch (and won, yahoo!), but i had a weird situation that happened repeatedly. another civ would come to me offering a deal (usually gpt/resources), i would try to renegotiate only to find they wouldn't even consider the original deal. in...
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    Artillery!!!

    count me among the artillery lovers. one of my favorite civiii moments came when i had some outskirts invaded by a monster SOD--like 40 pieces, tanks, infantry, etc. the area they came into was really mountainous, so they were forced to slow down. that gave me just enough time to pump massive...
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    Screenshot of the Day #37: Utopia

    this is probably a dumb question, but i have never been able to figure out how to use those statistics. some of them are obvious: pollution i can figure. but what about military service? can you improve military service stat by building more units? and what is up with life expectancy? how do you...
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    intelligence actions cost are too expensive

    i agree with satchel. in civ2, i played the "painless conquest" method of building up a big war chest and then sending the spies out. there would usually be a couple of expensive cities, then i'd be picking up towns for $200 to $300 per. that's not realistic. the combination of higher expense...
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    far far away

    here's the latest and i'm looking for advice: i'm egypt in a regent game. i ended up on a long (long) island by myself. we're talking 12-cities long. And then there's another long island just off the coast (another 6 cities). and then there's nothing, well practically. only by dint of...
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    Screenshot of the Day #17: Epic Battlefield

    I recently finished a game just like that -- though certainly not on deity. i was playing normal map, 7 civs. 5 of them wound up on this moderate-sized island and 4 of them (me excluded) were constantly at war with later-game MPs with the other two civs. and my nation controlled the wide isthmus...
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    disappearing iron (the sequel)

    didn't mean to start a thread that went in this direction. but i have to agree with lktender and The Nice One. I don't play Civ3 to replicate world history (come to think about it: if the game was COMPLETELY accurate in every variable, there would be only one possible outcome!). And for me, the...
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    disappearing iron (the sequel)

    And one more thing: despite not fighting any wars, i culturally assimilated (flipped) 7 cities. weird game.
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    disappearing iron (the sequel)

    yes, i reloaded it twice. i also had a worker build a fort on it just to see if that would knock something loose (you can tell, i'm not a programmer). just a weird bug, i guess (even weirder since when i reloaded an earlier date, the iron showed up in the resource box!). this is the first bug...
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    disappearing iron (the sequel)

    finally had time to sit down and finish the game (for those who haven't committed all posts to memory: i had iron in a mined mountain just outside the city, with roads going through it, a citizen working it ... yet no iron showed up in the resources box). nothing i did seemed to work. but here's...
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    missing iron

    it must be a bug: 1) it is on a mountain adjacent to a size 12 city (definitely within cultural boundaries). 2) it is not only in a roaded square, it is in a roaded square surrounded by roaded squares (we're in the industrial age, after all). 3) there is a strong network of roads throughout...
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    missing iron

    yeah, all those things (it's on a mountain adjacent to a size 12 city for god's sakes) though it might be worth it to try and build a colony on it just to see if that shakes something loose!
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    missing iron

    here's a weird bug i haven't seen before. i've clearly got iron and clearly have roads going through it. but the computer doesn't read it. in my city boxes, there is no iron. this is not inconsequential, as you might imagine. this is my only iron and though i've got coal, because of the computer...
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