I'm not sure major review sites would mention technical difficulty on all games. They probably also use pretty standard top of the line computers. I've read reviews from smaller sites or nongaming based sites that mention installation problems and other technical issues.
Life isn't so black and white. Politicians manipulate religions to their own ends but many politicians, often the same ones, are actually doing what they do because of their religion. Religion is both a tool and a cause.
I like this suggestion. Diplomacy feels too one sided in my games. I must constantly do backflips to make the AI like me but it would be more fun if it were a two way street.
But this does nothing to make religions unique. This system would work perfectly with religions in the game being called Religion A, Religion B, etc. Some actual gameplay distinctions would add to the realness, which is extremely important to a strategy game. Otherwise, it's all just number systems.
Sorry about the double post.
But we could debate the qualities they chose for each culture until the world ends and still have people who don't agree. Religion would be no different. They could also, for fear of backlash or just in the name of fairness, give only positive boons to religions...
I'm reminded of an essay by Richard Dawkins. It is entirely acceptable to debate and mock another persons opinion on any topic BUT religion. There is some idea that religion shouldn't be attacked, which I think may say something about religion itself. Good ideas have to stand up to public...
I agree that religions should have discernable qualities. Why is it not offensive to judge an entire civilization with words like "industrial" or "aggressive" but too offensive to give religions different gameplay qualities?
This is getting philosophical. The overwhelming odds are that humans evolved from other primates so we already had a pretty good innate idea of what was and wasn't edible/dangerous/etc..
I agree, it's a complete waste of a once cool feature. I cannot understand what the designers were thinking. Maybe by making some of the interfaces worse they can use "new improved interfaces" as a selling point for Civ V.
Besides a number of graphics glitches that always happen on my system (stuff turning white on the map when I hover my mouse on "Continue" and some of the techs in the tree being white on and off) I often have to sit and wait for minutes at a time when finishing a Wonder or when another leader...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.