PekkaM
Warlord
I always feel irritated by everything religion related in CIV, because it's the only relation affecting thing that has no real effect implemented.
- Close borders spark tensions. They also affect me. I hate to see resources swallowed by expansing neighbour culture. I also consider a strong culture neighbour city a first target for my wars.
- You've traded with our worst enemies. This one too affects me (even though I usually don't even know). If it was oil or iron or other important resource that would really affect me.
- Wars with my friends harm me too (even though I'm secretly happy, if copmetition is tight ). I may lose resources I trade for and hostile faction may get too much power.
- Not helping me bugs me to no end, especially since those AI nations are always begging for something and not giving in return.
etc...
Now religion. That's just a symbol next to the name on the score sheet to me. I get all the same money from my shrine no matter what state religion someone has. I also see the cities with my founded state religion. Hell, they don't even spread my state religion even if I got them to convert it so what's the point? And yet this one gives always the biggest gains or losses in relations.
Were the developers too wussy to implement any actual effect for having different religion? We have wars, slavery, facism, razing cities, nukes... why not some random terror(/ism) or civil unrest on areas close to other religion? Face it, that's what happening and at least to my knowledge, every Euro/Middle East religion has done some brutal things at time or another.
That way free religion shouldn't liberate you from pains of other religions but instead make your state stop troubling others. Trying to make others adapt free religion would become the rewarding thing as it is in the real world also. The current "I've adopted free religion so now I'm immune to harmfull effect of different beliefs"-idea is quite naive.
Could this be modded?
- Close borders spark tensions. They also affect me. I hate to see resources swallowed by expansing neighbour culture. I also consider a strong culture neighbour city a first target for my wars.
- You've traded with our worst enemies. This one too affects me (even though I usually don't even know). If it was oil or iron or other important resource that would really affect me.
- Wars with my friends harm me too (even though I'm secretly happy, if copmetition is tight ). I may lose resources I trade for and hostile faction may get too much power.
- Not helping me bugs me to no end, especially since those AI nations are always begging for something and not giving in return.
etc...
Now religion. That's just a symbol next to the name on the score sheet to me. I get all the same money from my shrine no matter what state religion someone has. I also see the cities with my founded state religion. Hell, they don't even spread my state religion even if I got them to convert it so what's the point? And yet this one gives always the biggest gains or losses in relations.
Were the developers too wussy to implement any actual effect for having different religion? We have wars, slavery, facism, razing cities, nukes... why not some random terror(/ism) or civil unrest on areas close to other religion? Face it, that's what happening and at least to my knowledge, every Euro/Middle East religion has done some brutal things at time or another.
That way free religion shouldn't liberate you from pains of other religions but instead make your state stop troubling others. Trying to make others adapt free religion would become the rewarding thing as it is in the real world also. The current "I've adopted free religion so now I'm immune to harmfull effect of different beliefs"-idea is quite naive.
Could this be modded?