Recent content by FramedArchitect

  1. FramedArchitect

    Faerun

    It was a very easy addition. I can add a pregame option allowing users to turn this off. Just right-click the choose tech notification to proceed as normal. Both the elven heroes can plant trees and, I think, build all the wonders. I'll check this. I should probably add plant tree as natural...
  2. FramedArchitect

    Faerun

    Just tested Steam version and it is the latest Soundtrack v.6. Not sure what the problem there was.... Fixed the link here for Google doc permissions to access Soundtrack v.6. Sorry for that linking problem. Sourceforge has not been updated with a single mod package. That said, all the most...
  3. FramedArchitect

    Faerun Soundtrack - fixed dead link

    fixed dead link
  4. FramedArchitect

    Faerun

    The issue stems from the negative GPT you're running in this scenario, which invokes a missing notification at a certain threshold (I think it's at -5 GPT). You can overcome this roadblock for now by giving yourself some gold with IGE or another cheat. I'll offer a fix soon.
  5. FramedArchitect

    Faerun

    This new version (v.18 Spellplague) has been a very long time coming... mostly due to various hardware failures and data loss (I should have been more careful). Most of these changes were drafted back in 2019, and I only recently found a backup from that year that allowed me to pick up almost...
  6. FramedArchitect

    Faerun: Sword Coast - Now requires Faerun Soundtrack

    Now requires Faerun Soundtrack
  7. FramedArchitect

    Faerun for G&K - Now requires Faerun Soundtrack

    v.20 Requires Faerun Art Assets and Faerun Soundtrack
  8. FramedArchitect

    Faerun for BNW - Faerun Spellplague

    v.18 Now requires Faerun Art Assets and Faerun Soundtrack
  9. FramedArchitect

    Faerun Soundtrack - Faerun Soundtrack (v.6)

    Now required to play all Faerun Mods.
  10. FramedArchitect

    Faerun Art Assets - Faerun Art Assets (v.7)

    Required for Faerun Spellplague (v.18)
  11. FramedArchitect

    Faerun: Request for Graphics

    I'm working on a very large update for Faerun BNW -- a fantasy mod -- and I need a specific kind of graphic that I've not been able to find. In the new version of the mod, several Civs have mobile cities. I need a unit graphic that looks like a city, but doesn't have movement animations. I'd...
  12. FramedArchitect

    Faerun for BNW - v.17

    Bugfixes.
  13. FramedArchitect

    Faerun

    Updated to v.17, available via link in top post. Warning! updating will break saved games.
  14. FramedArchitect

    Food Economy - Tradable Bonus Resources

    Hi, The first DB update on Resource_QuantityTypes is made for the placement of resources when the map is generated. I used a modded map generator and had thought I might use it to implement some new health resources. The update sets the plot pool of all former Bonus resources to 1, but that...
  15. FramedArchitect

    Faerun

    Thanks for the reports; will probably update Faerun Civ 5 in next few weeks. I've posted an update on Faerun for Civ 6.
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