I think one main information is missing : if you build walls in your cities, it seems to prevent population loss and zombie spawning.
I have several question :
I'd like to know how long can a zombie spawn after the death of an unit ?
Is the count strict ? Like one death = one potential zombie...
It crossed my mind but I thought it would be too much expensive to sacrifice a trader for the improvement. Unless the "trading route" follow the same mechanic as regular trade route with a certain number of turn before it becomes available again. It is a great cost to sacrifice a trading route...
Hello everyone I got an idea to make the ressource management more interesting.
I would like to be able to exploit ressources that are not within my territory without having to settle a new city.
My idea is to have a military engineer improvement that you can construct in neutral territory and...
I am playing Civ6 with all packs.
I was playing with Portugal, going for a diplomacy/trade game and I got a request to boost masonry early game. But I did not have ressource to improve. So I got the idea to send a builder to an allied city state to improve its stone and get the Eureka.
Turns...
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