To me it was obvious that it's supposed to be the "great works" of the industrial age, except they ran out of time and had to mash the industrial age and the modern age together to get the product out the door.
The relics will be just fine as the 3rd age culture track, but yah I'm positive...
Tuning needs some work in the modern age. Not only am I absolutely flying through the trees, but some Civs are probably way out of line. I've only played two games but Mexico...I was cranking out 1500 culture a turn without even going for culture! (Difficulty 4/6)
I'd effectively won in the...
I wouldn't mind a way to defend but...the less complicated the better.
Even something like a town couldn't be re-converted until 10 turns or you can't convert a city with a missionary in it or something, just ...the game is super complicated, leave one of the 15 inter-locking systems simple.
Yah I don't think manually moving the missionaries around is all that great.
On the plus side you can use them to get complete vision of the entire map if you so desire.
Aight I tried websters, google, AI, three different searches and failing all else, thinking about it.
What is MM?
https://slang.net/terms/online_gaming Even that doesn't have it and that has a bunch of weird stuff on it.
Still impressed by how 80+ hours in to the game, I'm still making major revelations in to how subtle changes can have huge consequences.
The way that trade works in Civ 7 (you send a merchant, you get the resources in the city, they get gold per turn) seemed very simple. In a game with such a...
I'd argue that this is a Civ 6 mentality that you haven't updated yet. In Civ 6 converting the entire world would come with massive rewards...you pursued 95% conversion in search of that.
But in Civ 7, there's no need to do this.
I was thinking of this at work, and possibly the Mormons would rather have fewer converts but in their area as opposed to more converts anywhere, if for some reason they were given a choice
In Civ 5 and Civ 6 I almost completely ignored religion. Faith was hard to get, the amount of faith it took to convert large cities was a real problem in competitive games, the computer got tons of free missionaries, and beakers and culture were nearly always better. Religious combat also...
What exactly are the consequences of razing, specifically for the raze-ee, other non-allied players, and allied players.
I'm running away with my second game and am considering a bit of a...cleanse...to make the game go faster. But I don't want to lose all my trading partners in the process...
Where are you getting "of the Romans?"
I'm proposing Benjamin Franklin, of America, with the American city list. For the entire game, so there is some continuity in where his empire his and who founded which city originally.
And a small subscript that says "playing with the bonuses of the...
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