Recent content by gavenkoa

  1. gavenkoa

    Nobles' Club 305: Elizabeth of England

    Henrik75's playlist with playthrough: Rapid expansion, very early settlers. 5 early Workers! It is possible because Mining is a starting tech & proximity of +5F tiles (available though a small detour to Agriculture) which together with mines. No early whipping because @Henrik75 delayed...
  2. gavenkoa

    [TUTORIAL] Compiling the DLL on Linux

    Right, sed is very limited, it is fake dependency management, no understanding of preprocessor directives, nor recursing into includes... In this case: # Filtering: SOURCES := $(wildcard $(SRCDIR)/*.cpp) SOURCES := $(filter-out $(SRCDIR)/F%.cpp $(SRCDIR)/CvDLLPython.cpp,$(SOURCES)) # % is...
  3. gavenkoa

    [TUTORIAL] Compiling the DLL on Linux

    BTW usage of fastdeps could be replaced with dirty sed script: SHELL = cmd.exe # Don't use in Linux .SHELLFLAGS = /c # Don't use in Linux DEPDIR := $(OBJDIR) DEPS := $(patsubst $(SRCDIR)/%.cpp,$(DEPDIR)/%.d,$(SOURCES)) -include $(DEPS) $(DEPDIR)/%.d: $(SRCDIR)/%.cpp | $(DEPDIR) sed...
  4. gavenkoa

    [TUTORIAL] Compiling the DLL on Linux

    While I flipped through all posts here, I didn't expand spoilers, as there is a reason why authors hide text - like it is less important )) I studied your Makefile, you could get rid of gensources, GNU make supports function to do exactly that, I used it in the above example: SOURCES :=...
  5. gavenkoa

    Finding compilers & libraries to build C++ code

    So I've finally built .dll from original BtS files (bundled with GOG installer). Faced 4 obstacles: had to find compiler flags, file CvTextScreens.cpp should be removed (it is for .exe, accidentally leaked by Firaxis), and had to remove /Zi flag (crashing compiler on some files with C1067...
  6. gavenkoa

    [TUTORIAL] Compiling the DLL on Linux

    I have used https://github.com/bptato/RFC-Greek-World/blob/master/CvGameCoreDLL/compile.sh to compile on Windows. Started with Batch file, moved to NMake to manage dependencies and threw that garbage away in favor of old good GNU Make: SHELL = cmd.exe .SHELLFLAGS = /c PSDK =...
  7. gavenkoa

    [BTS] The Impossible Challenge 2: No Food

    Boreal map generator makes bad lands too. With occasional Deer & Gold / Silver and tons of forest on plains... The best spots are around Deer or Lakes.
  8. gavenkoa

    Nobles' Club 387: De Gaulle of France

    Enjoying this map on Immortal, it opens lots of possibilities (depending on tech / resource trades & AI DoW time), especially for wonder-building. My early research path: * Fishing + Animal Husbandry (order doesn't matter - Worker will be ready no sooner) - need extra Hummers for WorkBoats...
  9. gavenkoa

    Walls / Castle mechanic

    I've got impression that players build tons of Axes or Horsed Archers, so don't worry about protection. And looking at Deity game streams players seek Archers against Barbs. As in the early game that unit maintenance cost is quite painful I try to keep it a zero, I don't recall someone...
  10. gavenkoa

    Walls / Castle mechanic

    +5g are unit maintenance cost (beyond 7-12 or whatever free), they are workers (~number of cities, which are ~7-8 as I'm land grabber), 2-5 fog busters, & Warrior in each city. With Shaka nearby I'm always a target, with such weak total in game power count. That's why I call such empire...
  11. gavenkoa

    Walls / Castle mechanic

    Oh, I see. I play sandbox city building style, so always under-protected (like pay 5-10g for extra units only at T100). In emergencies I'm thinking Walls are not that bad, but their completion date is a question. I can invest 1H (1T) for immediate whip later in dangerous border city. But I...
  12. gavenkoa

    Walls / Castle mechanic

    Seems defense bonuses of a Wall and a Castle don't stack: both are 50%. Building a Wall in a city with 20% cultural defense increased defense to 50% instantly. Building a Castle in a city bombarded to 18% increased defense to 36%. So wall/castle is not about permanent 50% defense but about...
  13. gavenkoa

    Using late religion and spreading that

    Yeah, we should only discuss if it is enjoyable or boring or irritating, etc. Historical or social/political accuracy - meh. Another annoying thing is religious decision to stop the war, so people disable Apostolic Palace. In your case you could bribe friendly AI to close borders for the foe...
  14. gavenkoa

    Using late religion and spreading that

    iDifferentReligionAttitudeDivisor is -5. So every 5T it decreases to its limit, @Thrasybulos pointed it is iDifferentReligionAttitudeChange + iDifferentReligionAttitudeChangeLimit It is so fast that almost always we see -3/-4. iSameReligionAttitudeDivisor is 10, so +1 to relation every 10T. some...
  15. gavenkoa

    Using late religion and spreading that

    I see iDifferentReligionAttitudeChangeLimit = -1 is same for all leaders. Comparing with https://forums.civfanatics.com/threads/civ-illustrated-1-know-your-enemy.478563/ I've got to conclusion that a different parameter governs the limit: "iDifferentReligionAttitudeChange - 1", so the penalty...
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