Not a bug. They want your stuff.
Military Score is same for all players.
I didn’t remove the old code, though. It still exists. You can use it if you want.
Depends on the cost of the techs as well - if you are far behind in techs, they're cheaper - if you are neck-in-neck, the tech...
Food to food, production to production.
Nothing combat-wise can meaningfully be compared to earlier series because of 1UPT and hexes. The rest is either Civ 4.5 or Civ 5.5
Yes, it does. For the AI, however, if they're not able to get a solid tourism lead (say, 2-3 influenced civs) by modern, the grand strategy AI...
Historic Event tourism is reduced by empire size - sure, more = better on the whole, but like most expansion-related things in VP there's a...
We're not stripping CSD out of the mod after 6 years, and any suggestions to do so will be ignored.
They only have bonus sight on the highest difficulties.
Test builds never crash late-game for me. Typically this is a consequence of creating too large of a map/too many civs based on the graphical...
No, I'm talking about every turn building validity must be checked against buildings under construction.
Checking building validity is necessary every turn because of things like resources.
Separate names with a comma.