Recent content by Gedemon

  1. Gedemon

    [RD] Russia Invades Ukraine: Eight

    Same source has captured territory numbers that doesn't match the maps, I would not trust it https://www.interfax.ru/russia/1044775
  2. Gedemon

    Cool Pictures from the Mind of a Machine: AI Generated Pictures

    the "eyes" change between top right and bottom right tiles, there is a structure (kind of lighthouse) on the horizon that disappears between bottom right and bottom left. I thing the tail was already that way in the original video before upscale. but yeah, overall it's my favorite.
  3. Gedemon

    [RD] Russia Invades Ukraine: Eight

    those numbers are going to raise steadily now, Ukrainian home-made cruise missiles won't have the same precision of western made weapons, and will not be restricted to frontline targets.
  4. Gedemon

    Cool Pictures from the Mind of a Machine: AI Generated Pictures

    Xenowhales that last one in the spoiler is an example that shows (at least) 2 inconsistencies created because of the tile upscale.
  5. Gedemon

    [RD] Russia Invades Ukraine: Eight

    ...
  6. Gedemon

    How Would You Implement A Classic Mode?

    The gameplay database is fully changed, yes, map is not fully regenerated, it's saved as a sqlite file (that maybe could be edited before launching the next era after the new civ selection, I should try that one day :D) then, yes, edited on loading (and terrain update could be a reason to force...
  7. Gedemon

    How Would You Implement A Classic Mode?

    you seem to think age transition in civ7 can be removed with a bit of programming, but have you asked yourself why there is a loading screen between ages in the first place ? it's not needed for the gameplay, so it must be a technical necessity coming from the engine, maybe to allow the game to...
  8. Gedemon

    How Would You Implement A Classic Mode?

    The classic mode you want is I think almost impossible to make for civ7 because of the reloading between age, or in such a hacking way that you'd better stay on civ6 or wait for civ8. You can keep the same civ, you can have absolute continuity, but you can't have 2 civs in two different ages at...
  9. Gedemon

    Patch Diff files

    1.2.4 patch 1 diff
  10. Gedemon

    Cool Pictures from the Mind of a Machine: AI Generated Pictures

    there is the VACE version of wan2.1 which allows continuity: you can loop using the 10-15 ending frames of the previous loop to keep the context for the next generation of 81 frames. problem then is that VACE encoding affect the quality of the image a bit, which became quite noticeable after...
  11. Gedemon

    Cool Pictures from the Mind of a Machine: AI Generated Pictures

    someone realized one could use the old "Ultimate SD Upscale" node with Wan2.2, ie a tile upscale, and the result is still coherent (unless you denoise too much) it allows to generate (short) HD video full of details with a non-professional GPU (well, you still need a lot of VRAM or some extra...
  12. Gedemon

    Large and Huge Maps - Not Tested?

    well, yes, that confirms the game was designed from the start for tiny maps only, something I also noted from units movement hard coding.
  13. Gedemon

    Patch Diff files

    no time to check, but lot of changes in this one.
  14. Gedemon

    Patch Diff files

    1.2.4 diff
  15. Gedemon

    Civ7 Development Tools

    art tools will come "later"
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