Hi Gedemom, I noticed with your YnAMP - Larger Map, TSL, Continents++ (beta) 1.0.2, additional AI options are not possible in multiplayer. Is that something happening from your end or is it something we have to wait for them to fix?
Hi. Thanks again for the map. Just updated Civ7 and the Greatest Earth Map is loading civs in random places. Also, no bonus materials; wreckage, ruins, etc.
Hi Gedemon, sry to bother u. i had trouble in modding civ7. When modifying .js files (like maps/assign-starting-plots.js).
I used <ImportFiles> action and I noticed it was loaded successfully in Modding.log (Loading maps/assign-starting-plots.js), but it seems no use.
A question. How did you make real population a thing in your mod? The way you make every tile have people in it? I'm interested in replicating the feature in my own mod (with permission).
Gedemon -- you are my favorite 4x modder of all time. I am curious to know what the future holds for the mod(s) you created for Humankind -- True Culture Location and its accompanying Giant Earth Map. I noticed that you posted a while back that you are done updating these mods and are working on some kind of new overhaul mod for HK. I am wondering ... is this still the case?
Hello Gedemon, would you know of any place where I can get the uncompiled DLL files for the RED WWII mod? I want to make some additional changes on top of the previous work you've done rather than start from scratch with the base Civ 5 DLL.
Hello Gedemon, I've returned to modding Basic Modern Civilizations a few months ago. I've redone a few scripts, added some new ones, and now I'm learning how to use the ModBuddy asset editor. Icons for new civs have been added, which is awesome, but there's two things I need to learn before I can fully mod the rest of the mod by myself.
Hi, I’ve had a question about the true culture location mod for humankind. It hasn’t been updated for the last few updates. Do you have any plans on updating it here, or is it discontinued for now?
Hi, I've a question that maybe you could help with. I've converted a civ5 map to civ6 using YNAMP. Sadly, the city-states by Gedemo can't spawn despite my inclusion of their TSL.
In the 'Lua' log file I find this:
Map Script: Pairing Civilization Type with PlayerIDs...
Map Script: WARNING for playerID #6 : CivilizationTypeName is NIL
If you’re familiar with this error please let me know if it's not too much trouble!
Hello. I wanted to ask a question, why can't red ww2 39v load a saved game in the menu? Thanks in advance, since version 39 of the mod has an interesting scenario that is only available in it
Hi Gedemon. You know I appreciate a lot all your work for the mods, and so huge thank you! I wanted to know if it's possible for you to update Basic Modern Civilization to make it compatible with the latest versione of the game. Again, thank you!
Im a huge fan of your R.E.D modpack and i would like to know where i can find the blender files of the new units (i would like to change a model but i dont know where the files are located)
I know you've stopped modding civ 5 a while ago but i would really appreciate it if you could tell me how to get the blender files. Thanks for reading and good health to you.
Hey Gedemon. A quick question.
R.E.D. Mod's turns last 10 days each. Here's what the NewRules.sql says about it "INSERT INTO GameSpeed_Turns (GameSpeedType, MonthIncrement,TurnsPerIncrement) VALUES ('GAMESPEED_STANDARD', '1', '360');
UPDATE GameSpeeds SET DealDuration = 100". We would like to make it so turns last 15 days. Is there a way to achieve this?
Hey Gedemon, my friend and I are huge fans of R.E.D. Mod! Has brought us countless hours of fun.
We'd like to remove Italy's trait of receiving the "Desert Fox" promotion on all units, but can find no mention of it in NewRules.xml, which only mentions the Marenostrum trait.
Also didn't find anything in the Newunits.xml.
Do you know where we should we look to remove this "Desert Fox" trait for Italy? Thanks.
Hey man, we have started a community on playing your YnAMP for Civilization 5, but are trying to see how to play the Huge Earth Map with around 43 players and True Start Location. How can we play your map in multiplayer?
Please help thank you!
Here is discord (if you want to) : https://discord.gg/VXZxH62
Hi, I'm having difficulties with your mod. All icons and buttons disappear when I enter diplomacy screen. Assets mod says it's not compatible with my civ version. Help? Really like the idea of your mod and really want to try it out. Thanks.
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