1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice
Last Activity:
Jan 20, 2018 at 9:46 AM
Oct 4, 2004
Likes Received:
Trophy Points:

Share This Page


Modder, from France

Gedemon was last seen:
Jan 20, 2018 at 9:46 AM
    1. bbufa
      Hello, how did you reveal all map with hidden resource (civ6)? The "reveal all" command provided by dev doesn't show strategic resources until I research the techs.
      1. Gedemon
        The automation methods used by autoplay reveal all map and resources.
        Oct 20, 2017
    2. bacononaboat
      Hello. My team has narrowed down the carrier crash in RED WWII down to an error with planes somewhere in the DLL files. Do you have any pointers you can remember immediately related to this crash? Any advice for how to edit DLLs such as your favorite editor? Thanks
      1. Gedemon
        Oct 9, 2017
      2. Gedemon
        and I don't remember a crash related to the carrier, but OTOH I hadn't enabled them in my scenarios at the time...
        Oct 9, 2017
    3. coffee junkie
      coffee junkie
      Fellow frenchie! Send help ... PLIZEUH ;) Hope it's ok to bother you :)
      I'm working on a mod. But I can't add units for the life of me. I can't work on the ModBuddy et toussa 'cause I'm on Mac. I followed the steps on your tutorial. I'm trying to add a Longswordsman (with his files) from the Ethnic Diversity mod. No matter what I do, the unit won't come up (basic swordsman instead). Any leads ?
      1. Gedemon
        I'm sorry, but it's been years since I've modded on civ5, better ask on the tutorial thread directly or in civ5 creation & customization forum.
        Sep 5, 2017
    4. bacononaboat
      Hey just a quick question about RED WWII - how do I add a lua based promotion? I believe I have the script worked out, but I need to know what files the promotion has to be part of for the mod to not have major errors. Where in the XML, lua, and SQL?
      1. Gedemon
        Sorry, I've stopped development on that mod
        Aug 7, 2017
    5. Robert V.
      Robert V.
      Gedemon, can you please post the Civilization VI mod: R.E.D. for Australia DLC, please. It seems it only is available on the Steam workshop.
      1. Gedemon
      2. Robert V.
        Robert V.
        Thank you!
        Jul 11, 2017
    6. hommar
      Hi, i'm a bit lost. Do You maybe know someone i could contact for CIV4 modding help? It's abaut RIFE, and i lack the know-how to make a script or two work, despite they look right to me... I'll be grateful for any and all aid.
    7. bacononaboat
      Hey Gedemon
      I have RED WWII question; I understand if you don't want to help since the mod is old.
      I've been adding operations, but for whatever reason the condition function won't work. The lua doesn't seem to recognize it. Does it have to be listed elsewhere?
      1. Gedemon
        the function need to be defined before the g_Military_Project table in the file
        Jun 28, 2017
      2. bacononaboat
        Ok I moved the condition function, still no effect..Hmm. This is part of a brand new scenario I built - the scenario works fine except for when I introduce a condition or function into the Script page that isn't common to other scenarios .
        Jun 28, 2017
      3. bacononaboat
        Oh I got the condition to work - found a small error. Thanks for the help Gedemon :) Have a good one.
        Jun 28, 2017
        Gedemon likes this.
    8. Fearthepenguinz
      Hi Gedemon,
      First of all, thank you for the huge earth maps to Civ 5 and the option to play Hot-seat on mods.

      I was wondering if there are a mod or option so the cities are where they are in the real world for your earth maps on Civ 5?

      Thanks in advance!
      1. Gedemon
        No sorry, no such option on for my maps on civ5.
        Jun 15, 2017
    9. Nugcrusher
      I am having trouble building a unit mod that gains a percentage boost to attack based on faith per turn. Any way you could lend an assist?
    10. Ferocitus
      I hope you don't mind me giving advice to those having trouble with
      getting Ynaemp to work. I can, and will only, offer help with the most
      rudimentary problems, e.g. clearing cache, deleting some old
      files and saves etc. Anything else is well outside of my "expertise".

      All the best for your rest and recreation!
      1. Gedemon
        thanks, it does help.
        Jan 25, 2017
    11. philhellenismos
      It is about the CPP AI City-State thing, specifically what happens when the player chooses "Sorry for the trouble option" when the AI fusses about the player's friendship with a city-state.
      1. Gedemon
        No idea then, I'm not part of cpp team, better ask in the mod's forum.
        Jan 9, 2017
    12. philhellenismos
      May I ask a quick question about CPP?
      1. Gedemon
        I don't know a lot about CPP, and I don't mod civ5 anymore, but you may ask...
        Jan 8, 2017
    13. Hajee
    14. lassesp2142
      Hello! I would like to ask your permission to use your code in the YnAMP mod, to import other custom maps from Civ 5
    15. onlysky1
      Hello Gedemon!, I like your YnAMP - Yet not Another Map Pack, but I have a few thoughts on this mod. Could you add a smaller world map for users like me who do not have expensive computers? also, I beg you to as the TSL position as soon as possible. Thanks....
    16. tonyt25
      Thanks. I appreciate the response. Will do
    17. Gedemon
      I'd suggest creating a topic in the Civ5 - Creation & Customization forum describing what the civ4 mod does and asking if it would be difficult to convert it to convert it to civ5.

      I'm sorry I can't help more directly on that, as I don't even have enough time to update some of my most important mods.
    18. tonyt25
      Hi Gedemon,
      Sorry to reach out directly, but was very keen to see if you could help with a Civ 5 Mod. I have noticed your very active across Civ Fanatics, Steam and other Forums so had hoped you would be a good person to speak too.

      I am essentially wanting to build a MOD combining the Terrorist & Spy mod from Civ 4 as a unit in Civ 5. I have some great idea's for the mod, but even replicating the basics of the Civ 4 mods would be amazing.

      Think the game needs it for realism on modern day maps, as war is often fought in "the grey" as they say.

      Any help in this would be appreciated, and of course if anything exists please let me know

    19. Subotai777
      Do you know what file to change to have cultural renaissance from ALL Hidden Antiquities Sites ???
    20. Glorthoron
      hey Gede, is R.E.D. World War II Edition for civ5 dead?
  • Loading...
  • Loading...
  • About

    My Computer:
    CPU i7 4770K / GPU EVGA nv 980ti / RAM 16 Gb / Win10 64 pro
    Civ5 Difficulty Level:
    Civ4 Difficulty Level:
    Civ3 Difficulty Level:
    Civ5 Versions:
    • Basic Edition
    • Gods & Kings
    • Brave New World
    • DLC (various)
    Civ4 Versions:
    • Regular Edition
    • Warlords Expansion
    • Beyond the Sword Expansion
    Civ3 Versions:
    • Civilization III
    • Play the World
    Civ2 Versions:
    • Civilization II
    • Fantastic Worlds
    Civ1 Versions:
    • Civ DOS
    • CivNet
    Do Not Display


    Want to play a different Civilization game ?
    Interested by Revolutions, Supply Lines, Front Lines, Resources stockpile and much more ?
    Help me design and develop my most ambitious modding project so far.
  • Loading...