Recent content by GEFORCED

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    Beyond the play - Community MOD

    Very nice Penny :) This mod has come along way since I last played it many years ago. Nice touch on the CCC great people :D I' like to play this mod - make sure to add me on Steam
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    Civilization IV Legends

    Thanks Penny, nice to hear from you. I was unable implement seperate team techs - definitely an interesting concept! I Will take another dive into the sdk files :) where can i find you, civfr website?
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    Civilization IV Legends

    Reserved
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    Civilization IV Legends

    Change Log Mechanics Removed flanking ability Base upgrade cost changed from 20 to 10 and cost per production from 3 to 2 Circumnavigate no longer gives free moves Discovering any religion gives 1 free missionary Era start Ancient: No warrior start Start with 1 settler, 1 worker, 1 scout...
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    SDK and how it handles team techs

    Hey, thanks for the detailed reply, I'll give it a shot although it my be too advanced for my C# knowledge.
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    SDK and how it handles team techs

    Can someone please help me figure this out. I've followed the tutorials for the SDK, adding a new option etc, the attempts at editing the code so players in the team do not share research or technologies are resulting in no changes :( Anyone familiar with the SDK know how civ4 handles teams...
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    [PYTHON] changing research cost?

    i've been trying to tackle this in the SDK : /
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    Civilization IV Legends

    Description Mod designed to balance and add depth to Civilization IV multiplayer. Fixing the double nerfed catapult mechanic. Change to free buildings in later eras, adds more options for build up and faster expansions. TODO: Edit the SDK Individual teching in teams - This is the main idea...
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    The Multiplayer Experience

    yeah everyone abstains. Victory conditions are rarely met, apart from conquest in 1v1 matches. league team matches are usually limited to 120 turns and 2 city elimination, although these days games rarely go to score victory at 120 turns, the increased aggressive play and popularization of team...
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    The Multiplayer Experience

    Multiplayer is a completely different game, with abit of a learning curve, even for an experienced singleplayer. These are common games found in the lobby. Free for all: Islands pangea team games: inland sea 3v3+ team battle ground 4v4+ Sure, its ok to quit a free for all if your miles...
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    How many of your games do you actually finish?

    yeah, game becomes a grind after 200 turns, if there's no risk of ruin in your decisions wheres the fun? I prefer multiplayer because humans concede when they are clearly defeated, the ai dont :)
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    funny/clever unrestricted combos?

    here are some i like to get in 3v3+ multiplayer games ancient start: agg/exp - Rome exp/imp - india fin/exp - egypt medi+ start: agg/imp - india exp/imp - byz modern+ start: spi/imp - india
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    Multiplayer: Luck or Strategy?

    500% is a big claim, it's more like x3 the production a normal worker first start is (13) turns, with Yggdrasil a worker is (5) turns in a one on one situation its incredible for choking, as for the first 4 pop it only takes two turns to grow. Let's imagine a one on one duel,with both...
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    Setting up a challanging game...

    play multiplayer.
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    Multiplayer Balance

    rofl? some people are ******ed bug/ if your playing a team game and one player selects a barbarian trait, all the members on that team are at peace with barbs, very powerful, only the civ with the trait should be at peace imo
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