Recent content by General Toad

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    [BELOW MIN SPECS] Font Issues / weird text (mostly Intel GMA 965)

    I'm getting this same problem. I managed to click my way into the game, and it works perfectly fine, but the font is near unreadable. Here's my specs.
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    RFC Europe playtesting feedback thread

    I'm about finished updating music, but before I post the files, is there any particular song anyone wants for a civ?
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    RFC Europe playtesting feedback thread

    Great, I'll start it as soon as possible! Though, one thing poses a problem; For the time being, I'm unable to actually load the game (simply problems with the computer on my end), but I can still edit the code, though I'm unable to test how it sounds and such. One thing I'm curious about...
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    RFC Europe playtesting feedback thread

    Seda17! I'm not sure if it's me who you were talking about, but I was the one who put together the music for Ukraine, Venice, and a few other civs without unique music earlier back. I've still been lurking around the forums, and am very pleased with the Beta! But back on topic, would you like...
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    Medicine Man's Map Conversion?

    Awesome! Be sure to post how it went. Even if you can't convert that peticular map, a pre-settled start of any form would be nice, granted the team is up to it. I enjoy an RP-type game, and one where the Civs are in lore-supportings areas with the proper religions and features, ect., really adds...
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    Medicine Man's Map Conversion?

    I just downloaded RfE last night, and I have to say, it's fantastic. The one thing I miss over vanilla FFH, though, is that I can no longer use Medicine Man's pre-settled 21 Civ map. Would it be possible to convert it to this modmod(mod), possibly with additional civs such as the Dural, Scions...
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    A Few Questions

    I'm planning on writing story based off of a game I'm about to start, though there are some problems I've encountered regarding the level of detail I'm aiming for. I'm hoping some of you can answer my questions. 1) What is the mod that changes the main interface, adding a Great General and...
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    RFC Europe -Art and Flags Thread

    So, did anyone check this out to see if it's ok, and could even possibly work, or...?
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    RFC Europe -Art and Flags Thread

    Here's what I came up with. Hope it's acceptable. MP3 files and updated XML in the zip. http://www.megaupload.com/?d=QHGPTLQK Venice: Got a generic sounding Italian piece from the music folder Micbic posted. Not sure if it's 100%, though. Kiev: Got a piece of medival Ukrainese music...
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    RFC Europe -Art and Flags Thread

    I just now noticed that music post in my lurkings and took some time to listen to the songs. There's some pretty good stuff. I would suggest the Garibaldi songs for Venice, at the very least, seeing as they have the same music as the Byzantines which is... meh. Poland, Sweden, Burgundy...
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    RFC Europe playtesting feedback thread

    Has anyone seen this before? Once can almost TASTE the irony. As an aside note, is Hungary fully balanced yet? As you can see on the mimi-map, they seem to be expanding even more than normal, having moved into Southern Italy. At that, their average city size is 15, much higher than the...
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    Rhye's of Europe Civ Discussion Thread

    Ahh, my mistake. After looking at those, I've still noticed that the Netherland region is missing from Austria and Spain. Is there a reason for that, or...?
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    Rhye's of Europe Civ Discussion Thread

    Not sure if this is the place to post it, but after examining the reccent Settler Maps, I've noticed that that some countries are surprisingly missing part of their controlled territory... -Austria: The Austrian Netherlands (Belgium/Luxembourg, former Spanish Netherlands, being transfered to...
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    RFC Europe: Small bugs/fixes

    I'm not sure if this is considered a bug, but it's really something that deserves to be fixed: I havn't played Alpha 7 yet, but has anyone managed to fix the Arabs converting to Orthodxoy on flipping it's cities? I used world builder to place a forest infront of that one Byzantine city that they...
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    Religions discussion thread

    While this may be hard to code, perhaps when founding a city as a Poly. Civ, you can chose which god to devote it to (God of Wisdom, War, Afterlife, ect), which would grant a specific building to that city, which would give a small bonus. For example, all new units built in the City whose patron...
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