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GeneralZIft's latest activity
GeneralZIft
reacted to
pokiehl's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
This is basically the only suggestion here that thoughtfully considers how to integrate these ideas into the game in a realistic and...
Today at 8:14 AM
GeneralZIft
reacted to
Evie's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
You're also assuming people read these. I would guess - only a guess mind you - that generally speaking, only a niche minority does so...
Yesterday at 4:41 PM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
Nobody in the modern era of playing video games reads manuals. Sorry to say. As much as I enjoy them. If you have to pull out a manual...
Yesterday at 3:18 PM
GeneralZIft
reacted to
pokiehl's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
I agree as well. Civ 6 loyalty is very boring and bad in comparison.
Yesterday at 2:42 PM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
1. I know. I was just being clear in case you thought my comment was misguided to you 2. That's not the point. I mean for new and...
Yesterday at 2:42 PM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I think loyalty? Skipped V.
Yesterday at 1:15 PM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
If we are talking about combat then perhaps. I'm taking overall experience with AI is more interesting in that game.
Yesterday at 7:28 AM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I've heard that Civ6 is less moddable but I don't know if that's true. I have seen less in depth mods for Civ 6. You know there's no vox...
Yesterday at 7:13 AM
GeneralZIft
replied to the thread
Civ 7 Lore you would like to include, and Religion...
.
So you mean like random events?
Yesterday at 6:48 AM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
I wasn't talking to you there. I mean to say the system we have, if it has issues such as late game balance wrt to upgrade costs, then...
Yesterday at 6:45 AM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
Would seem like complexity for the sake of complexity. Like having a minor problem of late game balance and fixing it with a sledgehammer
Yesterday at 12:36 AM
GeneralZIft
reacted to
Boris Gudenuf's post
in the thread
Civ 6 vs. Civ 5 in regards to future 7
with
Like
.
There are a lot of ways to do Upgrades, because, as posted, there were a lot of ways it went in reality , and sometimes it doesn't make...
Yesterday at 12:35 AM
GeneralZIft
replied to the thread
Civ 6 vs. Civ 5 in regards to future 7
.
Several queues would probably have its own separate issues - namely that it might take away from the choice between building units and...
Wednesday at 6:19 PM
GeneralZIft
reacted to
Alexander's Hetaroi's post
in the thread
7 New Civs You'd Like to See in Civ7
with
Like
.
The Maori already have similar bonuses to the things that are described (resources cannot be harvested, culture and faith on unimproved...
Wednesday at 3:59 PM
GeneralZIft
replied to the thread
7 New Civs You'd Like to See in Civ7
.
In the late game, harvesting materials doesn't usually have the same effect as chopping out core buildings in the early game. In Civ6...
Wednesday at 3:59 PM
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