Recent content by Geoff741

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    I would like to make a primative civ that cannot tech

    THANK YOU. I spent ages trying to figure this out. It will disable it for just this one civilisation right?
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    I would like to make a primative civ that cannot tech

    But I need to know if it's possible first? I wan't to make there unique unit replace the warrior and be weak as hell, and have them unable to tech anything other than fishing and hunting, but looking through the files I can't figure a way to block them from developing technology.
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    Any way I can make it so each civ can only build X amount of settlers?

    i'm trying to encourage expansion via conquest rather than AI cramming new cities in every tiny little gap, but I don't want to make settlers go obscelete half way through otherwise you could be completely screwed if you find you have no oil/alluminium and you can't gain any via conquest...
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    How can I make mountains workable and/or moveable

    I edited Terrain.xml but couldn't find a way to make either work
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    I think we agree

    the past is OVER!
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    Can I change domination to force capture/raze ALL cities, not just capital?

    as it is domination is way too easy, especially if its on a coast. 2 battleships and 1 unit can take down a civilization thats 75% of the map in a couple turns. Its a little harder if its in the middle of there empire but you can beeline too it ignoring other cities and whittle down there army...
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    What do I edit to change range and damage of cities?

    Every game i've been in one AI steamrolls the others and controlls 70% of the map. I figure I make citties do more damage or have greater range then the attacking AI will lose or injure enough of his army that he cant take another city for a while. Additionally, do walls and castles buff city...
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    Reason for 357 naval unit achievement?

    English ships are powered by a 357 Big Block
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