QuickHandicap = HANDICAP_NOBLE
GameSpeed = GAMESPEED_BLITZ
WorldSize = WORLDSIZE_SMALL
Yeah, I can imagine it would open up possibility for all manner of bugs. But I was wondering why those are ints anyways instead of floats? I guess that was a decision by Firaxis.
I think my preferences and...
I actually prefer to play on faster speeds. Don;t won't my game to take a year (literally) - even this one was started in March!
Personally, I think there's nothing wrong with cities producing that much research or food or production, - especially in the later game. I don't think such things...
I began the game before you adjusted growth rates in recent builds. Right now the growth is slower.
It was about 0.8-1.2 turns in the late game (for this game), now, after the modifiers were halved it's like 1.5-2 turns per tech.
It would be great if such a place could be found in code and...
That's true, but then why the buildings had the values they had, if they could be halved so easily? I mean it seems to me as a temporary quick fix. After upgrading to the latest SVN, while I no longer get overflow, my research rate has "lost" like 200000 points.
I suppose it's a matter of...
Thank you for a quick fix. But shouldn't the tech costs be adjusted then? I mean if now the buildings provide half as little research, then it will take longer to research new techs unless their costs are adjusted as well?
@raxo2222
As an aside - is someone working on balancing late game? I found that the post-atomic/information age game seems somewhat inferior to the way it should be. This includes:
- Civics: many newer Civics do not warrant switching to them, as they provide fewer benefits (Government...
@raxo2222
Thank you for looking into this! So, how can I fix it then? Or will there be a fix in the future SVN version? Is this something that can be tweaked in xml files? Or does it require actual code changes?
I am using SVN 10564.
There seems to be Research Overflow for my capital city:
It currently produces 235078.46 research points. When I hover my mouse over Dream Visualizer building, which among other things gives +20% research, the actual effects are calculated as: -425589.52 research points...
I think you can fix it easily by making a directory junction to the mod folder:
cmd.exe
cd <Path to Beyond the Sword\Mods>
mklink /j <Different name of the mod (C2C in my case)> Caveman2Cosmos
This will create a new "folder" (junction) to the existing folder (Caveman2Cosmos mod folder). To the...
I second that. In fact I think I reported that too last year, if I recall correctly. I was supposed to get 2 free techs in one turn (I think one was due to completing a Wonder, the other due to researching a tech), but got only one in then end.
Just realized that you should be able to make a junction or symbolic link in the parent folder of 'Caveman2Cosmos' named 'C2C' that points to 'Caveman2Cosmos'. That way the game should load fine. Once again sorry about this, will change the folder to default next game.
@raxo2222, @Thunderbrd
Hopefully the issues I am experiencing in regards to slowdowns and hangs have nothing to do with the changed folder location. For the next game, I will try to remember to rename it back to the default.
@Thunderbrd
I also would like to once again bring to your attention...
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