@raxo2222
As an aside - is someone working on balancing late game? I found that the post-atomic/information age game seems somewhat inferior to the way it should be. This includes:
- Civics: many newer Civics do not warrant switching to them, as they provide fewer benefits (Government, Military, Labor, Food, Education) You can see that I am for the most part stuck on older Civics in my savegame.
- Some newer buildings that replace older buildings provide less value (for example, if I recall correctly some newer building replacing Butcher's House ended up providing less food)
- Some newer techs obsolete a lot of stuff, but do not provide as much value.
I understand, of course, that it's not the case that newer should automatically mean better. But as I have played several late-era games I got a feeling that the later stuff is not as balanced compared with mid-game. So, perhaps you guys can look into this in the coming months.