Recent content by GhostQ

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    The Black Tower

    uh oh never mind. had a problem with launching the scenario but found out that i should run it under the scenario folder.
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    Fall Further - The Original Thread

    One more little thing lol: You forgot to update the download page again, it should say that it adds 7 civilizations and that it is for FfH 0.32l :).
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    Fall Further - The Original Thread

    The installer is awesome Vehem and great release thanks. One little thing though, actually two little things: I have the error Tarendel experienced, guess that'll get fixed in patch A and also the installer creates the shortcut depending on the default install path not the modified path...
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    Fall Further - The Original Thread

    I don't think that's possible as patch J will break save games, but if it's possible why not :D.
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    Warhammer Conversion Beta - Download/Debug Thread

    PP please take into account the stuff I said about the civic which adds food to farms and Agricultural traits. They pretty much ruin the game as they are way too good. Flood plains can produce 8 food combining both... That should be pretty self explanatory, imho.
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    Fall Further - The Original Thread

    Vehem, any ETA on 0.40 yet? Getting impatient! Grown too attached to the additions and/or races you made/added to FfH.
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    Warhammer Conversion Beta - Download/Debug Thread

    One more minor thing to report is that the map starts out with Wetlands and Deep Jungles already spawned. Is this intended? If not Vehem pulled off a nice one and removed them all from all mapscripts at the start of the game.
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    Warhammer Conversion Beta - Download/Debug Thread

    I have a few quite serious balance issues. First of all the traits of some races are really weak, like the leader with a single Adaptive trait. The Agricultural trait is very definitely broken, every grassland with farm has a 4 food yield, and flood plains give 5 food. Thing is even one food...
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    Fall Further - The Original Thread

    I don't think this one would be broken if it was available on turn 1 as it would roughly have a % 50 chance to spawn an elemental. But there are several available on turn 1, which are (almost) broken: Luchuirp and Calabim.
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    FfH2 0.32 Bug Thread

    Actually the Incense resource itself says it needs Philosophy on top of a Plantation when you mouseover it.
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    Erm, I'm sorry if I missed this but, this new 1.28 version is for FF 0.33 right? As in I can't play this with BtS 3.17?
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    I'm not sure if you don't like me commenting about the Honored Band, but you should know why I am making these complaints about them as you play on Immortal. My main reasons for not liking SoP are: i) Too many unique units, almost every unit they have is unique. The Luchuirp do have many UU's...
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    Scions of Patria: Seeking ideas, feedback for undead civ module

    Or you could try making them produce units with Commerce or Gold obtained from Commerce instead of food when they're using the Conquest civ. By the way, the Honored Band are making the civ unplayable on higher difficulty levels(Emperor and up). You have to kill at least one civ on Immortal...
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    Fall Further - The Original Thread

    Not to repeat myself again, but isn't this extremely conditional as well? I don't think I ever saw a Worker with 70+ xp(highest I ever achieved was 5 work rate + 2 mobility promotions and maybe a def str, which would make the worker lvl 9); let alone a 130 XP one under a charismatic leader.
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