Hi,
In regards to your question/concern, during my testing of my mod as a stand-alone mod, I did not notice any issues arising such as you are reporting. I made no changes that should affect the game in the way you indicated. though I will not rule anything out. Due to constraints on my time...
Updated to be compatible with 0.21d. A quick note for mod-makers, none of the SDK files that were changed by me (for this mod) were changed from 0.21c to 0.21d. Minor changes were done to the CvEventManager.py
Update: posted 1.0.2, fixed a bug with CvGame.cpp where if you disabled the Total Victory Option, it would cause the game to end after 10 turns.
I do not know if 1.0.2 is compatible with 0.21d (Kael has not posted the 0.21d SDK so as far as I can tell there are no SDK changes to 0.21d from...
I am working on a marsh/swamp terrain/feature for FFH. (Marsh is a terrain type and swamp is a feature). Swamps have a chance of "swallowing up" any unit that passes through them. (with the exception of some units or units who take a swamp promotion (or woodsman, not sure yet))
I have the...
I didn't even think to try that, lemme do some quick code changes and see how that looks. This gets me toying with the idea of lowering the final point value for the Altar and giving points for each lower rank of the altar you build. I will drop both of these on the ideas section.
Thanks...
I tend to agree with you, trying to get a tower of mastery victory is a pain (at best). Perhaps if the initial point count got raised to 150? I put the idea up in my idea section, so I am curious if anyone else agree's with this.
Lemme double check my source and Kael's. It is possible I removed it by mistake. I will let you know in 1/2 hour (downloading a fresh copy of the FFH2 SDK)
Edit: okay, that's a my bad. Appears when I upgraded my SDK info from 0.21 to 0.21c cvPlayer.cpp was not copied over. I am updating it...
So I was working on trying to make my own scenario for FFH2 and saved one with the Hyborem already in play. When I went to try out the scenario, I got the message asking if I wanted to take over the newly forming Hyborem and a second Hyborem civ appeared (with a duplicate world unit and all)...
In Development:
Point Rebalance: Tower of Mastery (100pts) Minor Towers (5pts each)
Point Rebalance: Altar of Luonntar Final Reduced (80pt) Each Altar gives points (1 for I, 2 for II, 3 for III, etc)
Drawing Board:
Hell Terrain Points
Evil Players get points for each square of hell...
Total Victory Mode:
Sevo made a great mod for Vanilla Civ 4 awhile back called Sevo's Mastery Victory (http://forums.civfanatics.com/showthread.php?t=189388). It combined all the victory types into one victory, allowing you to get the most out of a game. I enjoy playing his mod and recently...
Fall From Heaven 2: Total Victory Mod
Version 1.0.3b for FFH2 Version 0.21f
This mod is based on Sevo's excellent Mastery Mode Mod http://forums.civfanatics.com/showthread.php?t=189388
This mod adds a Mastery Mode type victory option for Kael's Fall From Heaven 2...
I just had a weird error, was playing as Sheaim. Killed a barbarian with a diseased corpse and went to get him to heal and got the following error...
Save is available upon request as well.
Using 0.21b btw
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