Recent content by Good Goy

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    New Beta Version - April 29th (4-29)

    Just tested it, its the more unique components for VP. Works with 4/14 but not 4/29. Not sure what the incompatibility is
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    New Beta Version - April 29th (4-29)

    Same exact problem
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    Disabling Wonder Investments

    I was considering that but it would be very tedious, i think it would be possible to make a modifier thats just insanely high but i dont have the knowledge to do that.
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    Disabling Wonder Investments

    That is odd, where is this written into the code? And is it something that could feasibly be added since you can already disable the buildings?
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    Disabling Wonder Investments

    Is there a way to disable wonder investments? I turned off building investments in the DLL but now im able to outright purchase wonders. Ive asked for help in quick answers and the discords but no one seems to have an answer. It could be a mod conflict but even if that is the case i still would...
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    Quick Questions / Quick Answers

    How can i disable wonder investments in VP? I disable building investments in the DLL but now im able to just purchase wonders
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    1Million Archaeologist Points In Ancient Era (Bug)

    Thanks so much, i had a suspicion it was one of the civs as ive encountered very odd conflicts with civ mods and VP in the past.
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    1Million Archaeologist Points In Ancient Era (Bug)

    Thank you for the tips! Sorry this is one of my first times posting here. I posted this here because i highly doubt my other mods are solely to blame. They are spawning in my capital sometimes up to 3 a turn which would be not that big of a deal except i have to sell them as they are...
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    1Million Archaeologist Points In Ancient Era (Bug)

    Began receiving archaeologists in my capital in ancient era. After each is born i recieve more points, i am up to over a million now. Sometimes having 3 born in one turn. Started happening aftyer i built the Kuk wonder from overhaul wonders for VP, but i do not believe the 2 are connected.
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    [BNW] Mod Crashing On Start

    First time modding, enabling mod then loading it ctds on configuring data logs dont show anything lua log only has 1 line
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    CTD Upgrading Unit

    for reference jfd rise to power has a feature that lets you choose what to upgrade into, the crossbow can upgrade into a skirmisher or musketman when i choose skirmisher it ctd. Also upgrading units in general cause bad frame dips for a few seconds. Im guessing its a ui issue jfd rise to power...
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    CTD Upgrading Unit

    Playing jfdlc when i try to upgrade a crossbow into skirmisher get a ctd. Using 2 unit per tile NO eui plus a couple other mods all suggestions appreciated
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